d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
69 lines
4.4 KiB
Markdown
69 lines
4.4 KiB
Markdown
# ErgoDox Familiar Layout
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Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY.
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[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
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## Table of Contents
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- [Background](#background)
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- [Install](#install)
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- [Usage](#usage)
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- [Layers](#layers)
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- [Contribute](#contribute)
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- [Issues](#issues)
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- [License](#license)
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## Background
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This layout is built to be as familiar as possible for users coming directly from a default (QWERTY US) keyboard, while gaining as much advantage as possible from the ErgoDox and QMK featureset. I use an ErgoDoxEZ at home, but I don't have a regular office (CS grad student) so I regularly use either my laptop or a default-setup lab computer; I context switch daily so this layout is meant to reduce the mental overhead as much as possible.
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The default ErgoDoxEZ layout is probably more optimized as a solo daily driver - as are a lot of the others available keymaps. The focus of this layout is to get as much from the 'Dox as possible without overly disrupting long-established muscle memory.
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Key features of the familiar layout:
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1. QWERTY default layout.
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1. International symbols layer, mapped in the US-International layout default positions, through [UCIS](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable).
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1. Numpad layer on right hand.
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1. Thumb cluster holds spacebar and access to secondary layers.
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1. Function-layer arrow keys in both the first-person-shooter (actually ESDF instead of WASD) and vim (HJKL) locations.
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## Install
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If you are on Windows or Mac, choose the proper line in [`keymap.c`](keymap.c) for [unicode/international character support](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable) (starts at line 253).
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```c
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void matrix_init_user(void) {
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set_unicode_input_mode(UC_LNX); // Linux
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//set_unicode_input_mode(UC_OSX); // Mac OSX
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//set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
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//set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
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};
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```
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For instructions on building and installing this keymap, [go to the wiki](https://github.com/qmk/qmk_firmware/tree/master/keyboards/ergodox#build-dependencies). Below is the command for me; it may be different for you.
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```sh
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$ make ergodox-ez-familiar-teensy
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```
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## Usage
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[![Familiar Layout](http://i.imgur.com/6nLN9UT.png)](https://gist.github.com/nstickney/13508a9f99cff381d58b7be6f7dcc644)
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### Layers
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1. Base Layer: QWERTY, with arrow keys at bottom right.
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1. UCIS Layer: US-International symbols layer, plus —. Accessed by toggling the `SYMB` layer using the UCIS key (bottom of left thumb cluster).
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1. UCIS-Shifted Layer: Making shift work for UCIS characters. An ugly workaround. Any ideas? Accessed by holding shift while the `SYMB` layer is active (toggles the `CSYM` layer).
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1. Numpad Layer: Right hand number pad. Accessed by toggling the `NUMP` layer using the NUMP key (bottom of right thumb cluster).
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1. Function Layer: F1-F12, arrows on ESDF and HJKL, media player controls. Accessed by holding either FN key (center key of each thumb cluster), which toggles the `ARRW` layer. I know, I need to work on my naming conventions.
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## Contribute
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[Contributor Covenant](http://contributor-covenant.org/)
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I'm terrible at this; I have no background in human-computer interaction, kinesiology, or keyboard-ology. Please send comments/issues/pull requests/angry tweets/etc. If you think there is a better way to take advantage of the ErgoDox/QMK comination without straying far from 84/101-key QWERTY, I want to know it.
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### Issues
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1. The `CSYM` layer is an ugly workaround. I should write a function for doing different things in the `SYMB` layer depending on whether SHIFT is being held. Or something. Ideas?
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1. Right now, the thumb cluster function keys double as slash and whack... this really isnt a great solution.
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1. `MENU` and `LEAD` are useless, at the moment.
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## License
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QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](blob/master/license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).
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