92c62352cf
* indent and layout changes * finalizations * use layout macros here instead of the raw matrix arrays
492 lines
14 KiB
Org Mode
492 lines
14 KiB
Org Mode
#+Title: Samuel's Literate QMK Config
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#+PROPERTY: header-args :tangle ~/qmk_firmware/keyboards/planck/keymaps/samuel/keymap.c
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This is my qmk firmware for my keyboard. I grew tired of organizing the keycode
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array in plain text so I made it a literate .org file. I've never done this
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before, so bear with me.
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* Layers
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#+BEGIN_COMMENT
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#+NAME: empty-layer
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| <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
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|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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| - | - | - | - | - | - | - | - | - | - | - | - |
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| - | - | - | - | - | - | - | - | - | - | - | - |
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| - | - | - | - | - | - | - | - | - | - | - | - |
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| - | - | - | - | - | - | - | - | - | - | - | - |
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|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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#+END_COMMENT
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This is my "pretty" org mode organized table for my main dvorak layer. If you
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don't use org mode, it won't be that exciting, but if you enjoy working in org
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mode, you can edit this table directly, and this file is tangled to the actual
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keymap. No more organizing spaces or converting to and from comments.
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#+NAME: home-layer
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|--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
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| T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
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| T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
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| T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
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| T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
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|--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
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Tap keys. Used only with the "T_" keys above.
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#+NAME: tap-layer
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|----------+------+---+---+---+---+---+---+---+---+------+----------|
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| DEL | - | - | - | - | - | - | - | - | - | - | BSPC |
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| TAB | - | - | - | - | - | - | - | - | - | - | ENTER |
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| LBRACKET | - | - | - | - | - | - | - | - | - | - | RBRACKET |
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| SLASH | LPRN | - | - | - | - | - | - | - | - | RPRN | MINS |
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|----------+------+---+---+---+---+---+---+---+---+------+----------|
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#+NAME: hold-layer
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|------+------+---+---+---+---+---+---+---+---+------+------|
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| RISE | - | - | - | - | - | - | - | - | - | - | RISE |
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| LSFT | - | - | - | - | - | - | - | - | - | - | RSFT |
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| LCTL | - | - | - | - | - | - | - | - | - | - | RCTL |
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| LGUI | LALT | - | - | - | - | - | - | - | - | RALT | RGUI |
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|------+------+---+---+---+---+---+---+---+---+------+------|
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I tried to keep my layout bare bones, just what would be available on a normal
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keyboard, minus some keys I never used. This one secondary layer should cover a
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majority of the keys not found on the home layer. The bottom left copies a normal
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keyboards symbols from shifted numbers, and the rest is placed where convenient,
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with some considerations for one handed use, hence the shortcuts in the top
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left.
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#+NAME: secondary-layer
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|--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
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| -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | ASTR | 7 | 8 | 9 | -- | -- |
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| EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | AMPR | 4 | 5 | 6 | 0 | EZSHFT |
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| EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
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| EZGUI | EZALT | EZUP | EZDOWN | SPC | PIPE | BSLASH | END | EZLEFT | EZRGHT | EZALT | EZGUI |
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|--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
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Basic command layer for one-shot macros and function keys.
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#+NAME: command-layer
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|----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
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| -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
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| -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
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| -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | -- | -- | -- | -- | -- |
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| -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
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|----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
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This qwerty layout is just so normal people can try out the board. Tap keys
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would need to be customized I think, more on that later. I also put another
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dvorak key here because I have nightmares of getting trapped in this forsaken
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layout.
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#+NAME: qwerty-layer
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|--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
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| T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
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| T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
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| T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
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| T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | DVORAK |
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|--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
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* Keymap Conversion in Python
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This python can convert that table into the array needed for the keymap file. It
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simply prepends every key with "KC_". I used to use a dictionary to convert some
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keys from the table into qmk keycodes, but the double convertion was
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unneccessary so I just prepended all my macros with KC and moved all the
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implementation to the `process-user-input` function.
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#+NAME:layer-to-array
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#+BEGIN_SRC python :var keys=secondary-layer :tangle no
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row = 0
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results = ''
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while row < len(keys):
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key = 0
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while key < len(keys[row]):
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keyName = str(keys[row][key])
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if keyName == '--':
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keyName = 'TRANSPARENT'
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results += 'KC_' + keyName
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if key != 11:
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results += ', '
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key+=1
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if row != 3:
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results += ','
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results += '\n'
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row+=1
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return results
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#+END_SRC
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Tap keys are technically defined in the mod_lift function. but this is will
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implement that function from the org table.
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#+NAME:define-tap-key
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#+BEGIN_SRC python :var row=3 :var col=1 :var id=0 :var tapkeys=tap-layer :var holdkeys=hold-layer :tangle no
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def getKey(keys, istapkey):
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if istapkey == True:
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keyName = str(keys[row][col])
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else:
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keyName = str(keys[row][col])
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if keyName == '--':
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keyName = 'TRANSPARENT'
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if istapkey == False:
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return 'KC_T_' + keyName, 'KC_' + keyName
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else:
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return 'KC_' + keyName
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tapKeyName = getKey(tapkeys, True)
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holdKeyMacro, holdKeyName = getKey(holdkeys, False)
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return """case %s:
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if (record->event.pressed) {
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mod_press(%s, %s, %i);
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} else {
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mod_lift(%s, %s, %i);
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}
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return false;
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break;""" % (holdKeyMacro, tapKeyName, holdKeyName, id, tapKeyName, holdKeyName, id)
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#+END_SRC
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* keymap.c
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Now that we laid out our layout, lets lay out our keymap file.
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** Headers
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#+BEGIN_SRC C :noweb yes
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#+END_SRC
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** Keycodes
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#+BEGIN_SRC C :noweb yes
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// where the 'T_' communicates how the key does something different when tapped.
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enum planck_keycodes {
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//DVORAK = SAFE_RANGE,
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KC_T_LALT = SAFE_RANGE,
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KC_T_RALT,
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KC_T_LGUI,
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KC_T_RGUI,
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KC_T_LCTL,
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KC_T_RCTL,
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KC_T_LSFT,
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KC_T_RSFT,
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KC_T_LRSE,
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KC_T_RRSE,
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KC_EZRGHT,
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KC_EZLEFT,
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KC_EZUP,
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KC_EZDOWN,
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KC_EZUNDO,
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KC_EZCOPY,
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KC_EZCUT,
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KC_EZPSTE,
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KC_EZSHFT,
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KC_EZCTRL,
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KC_EZGUI,
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KC_EZALT,
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KC_DVORAK,
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KC_QWERTY,
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KC_COM
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};
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#+END_SRC
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** Import Key table
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#+BEGIN_SRC C :noweb yes
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enum planck_layers {
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_DVORAK,
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_QWERTY,
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_RISE,
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_COMMAND
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#+END_SRC
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#+BEGIN_SRC C :noweb yes
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[_DVORAK] = LAYOUT_planck_grid(
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<<layer-to-array(home-layer)>>
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),
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[_QWERTY] = LAYOUT_planck_grid(
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<<layer-to-array(qwerty-layer)>>
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),
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[_RISE] = LAYOUT_planck_grid(
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<<layer-to-array(secondary-layer)>>
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),
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[_COMMAND] = LAYOUT_planck_grid(
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<<layer-to-array(command-layer)>>
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)
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};
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#+END_SRC
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** Tap Keys
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I don't like tap keys coming out on release. When modified, I often let go of
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the modifier too early because the tap button doesn't come out untill release. I
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guess you could save the state of the board on press and then apply it after the
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timer, but what I really want is the keys to come out on press when they can and
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when it is most useful. For me, that is when they are modified a single time. So
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I kind of "locked" the board into only doing single modifiers, making them faster.
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Disadvantages are double modified keys must be done with one shot keys (its
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actually not that bad, it feels like emacs!) and triple modified keys are
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impossible at the moment.
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#+BEGIN_SRC C :noweb yes
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static uint16_t tap_timer = 0;
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char last_mod = 10;
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void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
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/* this first if body makes double modified keys impossible, but stops the */
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/* delay when modifying a tap key which would result in the tap key not */
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/* getting modified. */
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if (last_mod != id && last_mod != 10) {
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tap_code16(tap_code);
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last_mod = 10;
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} else {
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tap_timer = timer_read();
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last_mod = id;
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register_code(hold_code);
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}
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}
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void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
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unregister_code(hold_code);
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if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
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tap_code16(tap_code);
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}
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last_mod = 10;
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}
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#+END_SRC
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** Process User Input
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#+BEGIN_SRC C :noweb yes
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#+END_SRC
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*** Layouts
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Set Dvorak layout
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#+BEGIN_SRC C :noweb yes
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case KC_DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return true;
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break;
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#+END_SRC
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Set Qwerty layout.
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#+BEGIN_SRC C :noweb yes
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case KC_QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return true;
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break;
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#+END_SRC
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*** Custom Keys
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**** Command Layer One Shot
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#+BEGIN_SRC C :noweb yes
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case KC_COM:
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if (record->event.pressed) {
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layer_on(_COMMAND);
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set_oneshot_layer(_COMMAND, ONESHOT_START);
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last_mod = 10;
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} else {
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clear_oneshot_layer_state (ONESHOT_PRESSED);
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}
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return false;
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break;
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#+END_SRC
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**** Tap Keys
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#+BEGIN_SRC C :noweb yes
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<<define-tap-key(3, 1, 0)>>
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<<define-tap-key(3, 10, 1)>>
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<<define-tap-key(3, 0, 2)>>
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<<define-tap-key(3, 11, 3)>>
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<<define-tap-key(2, 0, 4)>>
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<<define-tap-key(2, 11, 5)>>
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<<define-tap-key(1, 0, 6)>>
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<<define-tap-key(1, 11, 7)>>
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#+END_SRC
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**** Rise Keys
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#+BEGIN_SRC C :noweb yes
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case KC_T_LRSE:
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if (record->event.pressed) {
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tap_timer = timer_read();
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last_mod = 8;
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layer_on(_RISE);
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} else {
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layer_off(_RISE);
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if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
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tap_code16(KC_DELETE);
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last_mod = 10;
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}
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}
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return false;
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break;
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case KC_T_RRSE:
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if (record->event.pressed) {
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tap_timer = timer_read();
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last_mod = 9;
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layer_on(_RISE);
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} else {
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layer_off(_RISE);
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if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
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tap_code16(KC_BSPACE);
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last_mod = 10;
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}
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}
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return false;
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break;
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#+END_SRC
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**** One Shot Keys
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Since I made modified tap keys occur on press instead of release, I need one
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shot keys to press any key with more than one modifier.
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#+BEGIN_SRC C :noweb yes
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case KC_EZSHFT:
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if (record->event.pressed) {
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set_oneshot_mods(MOD_LSFT);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZCTRL:
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if (record->event.pressed) {
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set_oneshot_mods(MOD_LCTL);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZALT:
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if (record->event.pressed) {
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set_oneshot_mods(MOD_LALT);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZGUI:
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if (record->event.pressed) {
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set_oneshot_mods(MOD_LGUI);
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last_mod = 10;
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}
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return false;
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break;
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#+END_SRC
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**** C-S Arrows
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I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
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lazy versions of themselves with control and shift already pressed.
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I also added undo, copy, paste, and cut to be easily available with only the
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left hand like on a qwerty or colemek keyboard.
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#+BEGIN_SRC C :noweb yes
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case KC_EZRGHT:
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if (record->event.pressed) {
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register_code(KC_LCTL);
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tap_code16(S(KC_RGHT));
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unregister_code(KC_LCTL);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZLEFT:
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if (record->event.pressed) {
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register_code(KC_LCTL);
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tap_code16(S(KC_LEFT));
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unregister_code(KC_LCTL);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZDOWN:
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if (record->event.pressed) {
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register_code(KC_LCTL);
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tap_code16(S(KC_DOWN));
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unregister_code(KC_LCTL);
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZUP:
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if (record->event.pressed) {
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register_code(KC_LCTL);
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tap_code16(S(KC_UP));
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unregister_code(KC_LCTL);
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last_mod = 10;
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}
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return false;
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break;
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#+END_SRC
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**** Undo, Copy, Cut, Paste
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#+BEGIN_SRC C :noweb yes
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case KC_EZUNDO:
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if (record->event.pressed) {
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tap_code16(C(KC_Z));
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZCOPY:
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if (record->event.pressed) {
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tap_code16(C(KC_C));
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZCUT:
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if (record->event.pressed) {
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tap_code16(C(KC_X));
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last_mod = 10;
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}
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return false;
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break;
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case KC_EZPSTE:
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if (record->event.pressed) {
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tap_code16(C(KC_V));
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last_mod = 10;
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}
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return false;
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break;
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#+END_SRC
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*** Standard inputs interupt tap
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Finally, if just a standard key is tapped, set the interupted flag.
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Keep this last.
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#+BEGIN_SRC C :noweb yes
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|
}
|
|
last_mod = 10;
|
|
return true;
|
|
}
|
|
#+END_SRC
|