618 B
618 B
osu++
osu client written in c++ using sfml
building
make
./target/osu++
there's also a flake with a shell and package - if you know nix you know what to do with those
TODO
- parser generator:
- handle section-lists (e.g. TimingPoints or HitObjects)
- learn and parse sliders
- rename macros to look better (CONFIG -> PARSE, etc.)
- get rid of STREAM_STRUCT_OPS - make the STRUCT and CONFIG macros generate stream ops themselves
- numbered lists and colors
- extract into standalone library with both native c and c++ support (?)
license
agpl3