48a9905449
why was this here
2024-04-18 20:33:29 +02:00
9af4bc02e1
Revert "remove another macro"
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This reverts commit 00e4f89cc1
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2024-04-18 20:30:10 +02:00
00e4f89cc1
remove another macro
2024-04-18 20:29:33 +02:00
c1463fabbc
remove more type macros
2024-04-18 20:29:06 +02:00
fb653b492e
and remove the use of those macros
2024-04-18 20:26:33 +02:00
8988065395
remove redundant type macros
2024-04-18 20:24:38 +02:00
1e7b355480
and fix the rest of lists
2024-04-18 20:18:57 +02:00
a3efb3f9d7
fix removed type macro
2024-04-18 20:17:54 +02:00
f6784c2848
get rid of VAR_BITS
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I hate this stupid fucking thing you can't print them normally
2024-04-18 20:16:01 +02:00
7d34861da8
a LOT of things (read description)
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I might not list everything in this commit but:
- fix struct stream operators while making them a bit less convenient
- refactor some stuff around like the FOR_EACH macros
- fix 2/3 minor bugs I stumbled upon when actually trying to compile
2024-04-18 20:11:33 +02:00
19910fa8bc
refactor shell out into nix/ and add nix package
2024-04-18 17:46:50 +02:00
8f574a8d39
format flake with alejandra
2024-04-18 17:19:37 +02:00
5c01e7157f
update game name in readme
2024-04-18 17:14:54 +02:00
c959fe1c31
fix the default value for enums (we're so back)
2024-04-18 17:11:10 +02:00
559e0a27ca
move list var macros to the others
2024-03-19 19:47:06 +01:00
2e36a703be
oops
2024-03-19 14:24:47 +01:00
a168e830f0
Revert "remove beatmaps.hpp (it's in the generated struct now)"
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This reverts commit ae97d0dd46
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turns out this is still used xd
2024-03-19 11:43:41 +01:00
ae97d0dd46
remove beatmaps.hpp (it's in the generated struct now)
2024-03-19 11:42:14 +01:00
75460f7ca7
cosu -> osu++ and comment the nix build (not done yet)
2024-03-18 11:26:50 +01:00
bb2bb992d7
init
2024-03-18 11:25:15 +01:00