qmk_firmware/keyboards/lfkeyboards/smk65/revb/revb.h
Joel Challis ff1b625168
Add smk65/revf support (#10434)
* Move existing files out the way

* Convert to community layouts

* Add smk65/revf support

* Disable stuff by default

* Update IDs for via

* Align LAYOUT macros for community layouts

* Align LAYOUT macros for community layouts - Fix configurator ordering

* Update via keymap

* remove stub _kb function

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2020-10-08 21:58:08 +01:00

134 lines
5.9 KiB
C

/*
Copyright 2020 LFKeyboards
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* if the kb.h file exists (because we're running from qmkbuilder) include it */
#ifdef __has_include
#if __has_include("kb.h")
#include "kb.h"
#endif
#endif
#include "quantum.h"
#include "matrix.h"
#include <avr/sfr_defs.h>
#ifndef cbi
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#endif
#ifndef sbi
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
#endif
typedef struct RGB_Color {
uint16_t red;
uint16_t green;
uint16_t blue;
} RGB_Color;
typedef struct Layer_Info {
uint32_t layer;
uint32_t mask;
RGB_Color color;
} Layer_Info;
extern const uint32_t layer_count;
extern const Layer_Info layer_info[];
enum action_functions {
LFK_CLEAR = 0, // Resets all layers
LFK_ESC_TILDE, // esc+lshift = ~
LFK_SET_DEFAULT_LAYER, // changes and saves current base layer to eeprom
LFK_CLICK_TOGGLE, // Adjusts click duration
LFK_CLICK_FREQ_HIGHER, // Adjusts click frequency
LFK_CLICK_FREQ_LOWER, // Adjusts click frequency
LFK_CLICK_TIME_LONGER, // Adjusts click duration
LFK_CLICK_TIME_SHORTER, // Adjusts click duration
LFK_DEBUG_SETTINGS, // prints LED and click settings to HID
LFK_LED_TEST // cycles through switch and RGB LEDs
};
#define CLICK_HZ 500
#define CLICK_MS 2
#define CLICK_ENABLED 0
void reset_keyboard_kb(void);
void click(uint16_t freq, uint16_t duration);
// readability
#define ___ KC_NO
/* Vanilla Keymap */
// This a shortcut to help you visually see your layout.
/*
* ,-------------------------------------------------------------------------------.
* | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 1A | 1B | 1C | 1D | 1E | 1G |
* |-------------------------------------------------------------------------------|
* | 21 | 22 |23 | 24 | 25 | 26 | 27 | 28 | 29 | 2A | 2B | 2C | 2D | 2F | 2G |
* |-------------------------------------------------------------------------------|
* | 31 | 32 |33 | 34 | 35 | 36 | 37 | 38 | 39 | 3A | 3B | 3C | 3F | 3G |
* |-------------------------------------------------------------------------------|
* | 41 | 42 |43 | 45 | 46 | 47 | 48 | 49 | 4A | 4B | 4C | 4D | 4F | 4G |
* |-------------------------------------------------------------------------------|
* | 51 | 52 | 53 | 57 | 5A | 5B | 5C | 5D | 5E | 3E | 4E |
* `-------------------------------------------------------------------------------'
*/
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT_65_ansi( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, k1G, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2F, k2G, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3F, k3G, \
k41, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4F, k4G, \
k51, k52, k53, k57, k5B, k5C, k5D, k5E, k3E, k4E \
) { \
{ k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, ___, k1F, k1G }, \
{ k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, ___, k2F, k2G }, \
{ k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, ___, k3E, k3F, k3G }, \
{ k41, ___, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, k4F, k4G }, \
{ k51, k52, k53, ___, ___, ___, k57, ___, ___, ___, k5B, k5C, k5D, k5E, ___, ___ }, \
}
#define LAYOUT_65_iso( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, k1G, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2G, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3F, k2F, k3G, \
k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4F, k4G, \
k51, k52, k53, k57, k5B, k5C, k5D, k5E, k3E, k4E \
) { \
{ k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, ___, k1F, k1G }, \
{ k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, ___, k2F, k2G }, \
{ k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, ___, k3E, k3F, k3G }, \
{ k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, k4F, k4G }, \
{ k51, k52, k53, ___, ___, ___, k57, ___, ___, ___, k5B, k5C, k5D, k5E, ___, ___ }, \
}
// TODO: remove backwards compatibility with previous keymaps
#define LAYOUT LAYOUT_65_ansi
#define LAYOUT_iso( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1G, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2F, k2G, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3F, k3G, \
k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4F, k4G, \
k51, k52, k53, k57, k5B, k5C, k5D, k5E, k3E, k4E \
) { \
{ k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, ___, k1G }, \
{ k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, ___, k2F, k2G }, \
{ k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, ___, k3E, k3F, k3G }, \
{ k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, k4F, k4G }, \
{ k51, k52, k53, ___, ___, ___, k57, ___, ___, ___, k5B, k5C, k5D, k5E, ___, ___ }, \
}