0082ecf1f3
* Move kwerdenker's personal keymap from RGB Talked to Maartenwut about making RGB an actual template instead of kwerdenker's keymap. Free'd up B7 so it can be used for audio in agreement with MW. He's considering adding a speaker footprint to next rev of plain60, and only B7 can be used with Audio. RGB uses bitbang driver so it doesn't really make any difference if it's pin B0. - RGB should be a template for other people to modify, not a personal keymap - change default pin to B0 to free up B7 for audio use - rename RGB to kwerdenker * Add RGB keycodes to FN layer * don't use uppercase in keymap names - doesn't work properly on MacOS or Windows * Add an audio specific keymap * Enum instead of define * Suggested change to keymap - maintain compatibility with old keymap
27 lines
1.8 KiB
C
27 lines
1.8 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum _layers {
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_MA,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MA] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
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[_FN] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______)
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};
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