493fbb3dc1
* Use correct functions for dip switch code * Some planck cleanup * Hopefully fix RGB Sleeping with RGB Matrix * Add rgbmatrix extern * Add numpad 5x6 layout * RGB Tweaks * Add RGB startup animation * Minor RGB Fixes * Turn off RBG on planck * Enable separate storage of EEPROM * Update Macro pad * Add BJohnson Keymap and minor darshna tweaks * Clean up rgb and other code for new numpad * Remove clicky hachy thing * Update my code to use built in MOD_MASK defines * Fix up modifier calls * Tweak to KC_MAKE * Tweak to KC_MAKE * Add Semi-colon to numpad * Preprocess out rgb matrix stuff if not enabled * Formatting of KC_MAKE * Add stuff for matrix and light rgb coexistance * Fix bad spelling * Change where layer indication shows based on rgblight status * Force set mods in KC_MAKE * Optimize CRKBD
248 lines
6.4 KiB
C
248 lines
6.4 KiB
C
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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userspace_config_t userspace_config;
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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#define DRASHNA_UNICODE_MODE UC_WIN
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#else
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// set to 2 for UC_WIN, set to 4 for UC_WINC
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#define DRASHNA_UNICODE_MODE 2
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#endif
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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uint16_t keycode;
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if (userspace_config.is_overwatch) {
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keycode = KC_BSPC;
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} else {
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keycode = KC_ENTER;
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}
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clear_keyboard();
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tap_code(keycode);
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wait_ms(50);
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send_string_with_delay(str, MACRO_TIMER);
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wait_ms(50);
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tap_code(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
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static uint16_t this_timer;
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if(pressed) {
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this_timer= timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM){
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register_code(code);
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unregister_code(code);
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} else {
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register_code(mod_code);
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register_code(code);
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unregister_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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if(pressed) {
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this_timer= timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM){
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register_code(code);
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unregister_code(code);
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} else {
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register_code(mod_code);
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register_code(code);
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unregister_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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void bootmagic_lite(void) {
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matrix_scan();
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#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
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wait_ms(DEBOUNCING_DELAY * 2);
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#elif defined(DEBOUNCE) && DEBOUNCE > 0
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wait_ms(DEBOUNCE * 2);
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#else
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wait_ms(30);
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#endif
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matrix_scan();
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if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
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bootloader_jump();
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}
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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userspace_config.raw = eeconfig_read_user();
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#ifdef BOOTLOADER_CATERINA
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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#endif
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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get_unicode_input_mode();
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#endif //UNICODE_ENABLE
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matrix_init_keymap();
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void){ }
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void keyboard_post_init_user(void){
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#ifdef RGBLIGHT_ENABLE
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keyboard_post_init_rgb();
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#endif
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keyboard_post_init_keymap();
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}
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__attribute__ ((weak))
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void shutdown_keymap(void) {}
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void shutdown_user (void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(1);
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// uint16_t timer_start = timer_read();
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// rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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// while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
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#endif //RGB_MATRIX_ENABLE
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shutdown_keymap();
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}
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__attribute__ ((weak))
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void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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suspend_power_down_keymap();
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}
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__attribute__ ((weak))
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void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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suspend_wakeup_init_keymap();
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}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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matrix_scan_rgb();
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#endif // RGBLIGHT_ENABLE
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matrix_scan_keymap();
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user(uint32_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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return layer_state_set_keymap (state);
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}
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__attribute__ ((weak))
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uint32_t default_layer_state_set_keymap (uint32_t state) {
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return state;
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}
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// Runs state check and changes underglow color and animation
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uint32_t default_layer_state_set_user(uint32_t state) {
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state = default_layer_state_set_keymap(state);
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#if 0
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#ifdef RGBLIGHT_ENABLE
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state = default_layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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#endif
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return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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__attribute__ ((weak))
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void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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userspace_config.raw = 0;
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userspace_config.rgb_layer_change = true;
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eeconfig_update_user(userspace_config.raw);
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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get_unicode_input_mode();
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#else
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eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
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#endif
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}
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