130 lines
4.3 KiB
C
130 lines
4.3 KiB
C
/* Copyright 2021 Batuhan Başerdem
|
|
* <baserdem.batuhan@gmail.com> @bbaserdem
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "bb-rgb.h"
|
|
#include "color.h"
|
|
|
|
#define X_DIV 224/2
|
|
/* Code relating to per-key RGB LED stuff
|
|
*/
|
|
|
|
// Allow hooking into the RGB matrix indications using keymap code
|
|
|
|
// Modulates the brightness of indicator
|
|
RGB helper_dimmer(uint8_t r, uint8_t g, uint8_t b) {
|
|
RGB output;
|
|
output.r = r / 2;
|
|
output.g = g / 2;
|
|
output.b = b / 2;
|
|
return output;
|
|
}
|
|
// x range from 0-left to 224-right
|
|
// y range from 0-top to 64-bottom
|
|
void helper_painter(uint8_t led_min, uint8_t led_max, RGB col, uint8_t side) {
|
|
if (side == 1) {
|
|
// Left
|
|
for(uint8_t i = led_min; i <= led_max; i++) {
|
|
if((g_led_config.point[i].x < X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
|
|
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
|
}
|
|
}
|
|
} else if (side == 2) {
|
|
// Right
|
|
for(uint8_t i = led_min; i <= led_max; i++) {
|
|
if((g_led_config.point[i].x > X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
|
|
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
|
}
|
|
}
|
|
} else if (side == 0) {
|
|
// Both
|
|
for(uint8_t i = led_min; i <= led_max; i++) {
|
|
if(g_led_config.flags[i] & LED_FLAG_INDICATOR) {
|
|
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Allow to turn off global handling
|
|
__attribute__ ((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
|
|
return false;
|
|
}
|
|
// Set RGB state depending on layer
|
|
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
|
|
uint8_t thisInd = 3;
|
|
RGB thisCol;
|
|
// Load keymap hooks
|
|
if(rgb_matrix_indicators_advanced_keymap(led_min, led_max)) {
|
|
return;
|
|
}
|
|
// Grab color info
|
|
switch (get_highest_layer(layer_state)) {
|
|
case _GAME: // Set left side as purple
|
|
thisCol = helper_dimmer(RGB_PURPLE);
|
|
thisInd = 1;
|
|
break;
|
|
case _CHAR: // Set full board as gold
|
|
thisCol = helper_dimmer(RGB_GOLD);
|
|
thisInd = 0;
|
|
break;
|
|
case _MEDI: // Set right side as pink
|
|
thisCol = helper_dimmer(RGB_MAGENTA);
|
|
thisInd = 2;
|
|
break;
|
|
case _NAVI: // Set right side as green
|
|
thisCol = helper_dimmer(RGB_GREEN);
|
|
thisInd = 2;
|
|
break;
|
|
case _SYMB: // Set right side as yellow
|
|
thisCol = helper_dimmer(RGB_YELLOW);
|
|
thisInd = 2;
|
|
break;
|
|
case _NUMB: // Set left side as blue
|
|
thisCol = helper_dimmer(RGB_BLUE);
|
|
thisInd = 1;
|
|
break;
|
|
case _FUNC: // Set left side as red
|
|
thisCol = helper_dimmer(RGB_RED);
|
|
thisInd = 1;
|
|
break;
|
|
case _MOUS: // Set left side as blue-green
|
|
thisCol = helper_dimmer(RGB_SPRINGGREEN);
|
|
thisInd = 1;
|
|
break;
|
|
case _MUSI: // Set full board as orange
|
|
thisCol = helper_dimmer(RGB_ORANGE);
|
|
thisInd = 0;
|
|
break;
|
|
}
|
|
helper_painter(led_min, led_max, thisCol, thisInd);
|
|
}
|
|
|
|
// Hook into shutdown code to make all perkey LED's red on hitting reset
|
|
void shutdown_rgb(void) {
|
|
// Flash all the key LED's red on shutdown
|
|
uint16_t timer_start = timer_read();
|
|
rgb_matrix_set_color_all(RGB_CORAL);
|
|
// Delay until this registers
|
|
while(timer_elapsed(timer_start) < 250) {wait_ms(1);}
|
|
}
|
|
|
|
// Hook into suspend code
|
|
void suspend_power_down_rgb(void) {
|
|
rgb_matrix_set_suspend_state(true);
|
|
}
|
|
void suspend_wakeup_init_rgb(void) {
|
|
rgb_matrix_set_suspend_state(false);
|
|
}
|