qmk_firmware/keyboards/crkbd/keymaps/kidbrazil
..
config.h
glcdfont.c
keymap.c
kidbrazil.json
logo_reader.c
README.md
rules.mk

KidBrazil's custom CRKBD Layout

Crkbd

This is a simple layout that I use for both programming and gaming. It is very closely based on the original CRKBD layout with some modifications to the position of CTRL and SHIFT.

Layers

This keymap includes a total of 4 Layers:

  • QWERTY
  • NUMBERS
  • SYMBOLS
  • GAMING
  • WEAPONS

The first three layers are pretty self explanatory and follow closely the default keymap for this keyboard. The magic really starts to happen with the gaming layer.

Gaming Layer

The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the gaming layer it will stay there until you toggle it off again. The gaming layer includes normal WASD and most of the keys FPS games use on the left hand. On the right hand we have F1-F12 and a few other special keys for games that require it.

Weapon

The weapon layer is a momentary layer that can only be reached from the gaming layer. This layer preserves the left hand almost unchanged, except for when the layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right hand is KC_TRNS the whole way so basically it is still the gaming layer.

Custom Font

This keymap includes a custom font for my LooseTransistor logo. It is fine if you want to use it I certainly don't mind but if you want your own, just replace the glcdfont file here and you should be fine.

Alternatively you could remove the font config line from the config.h file so it will use the default QMK one.

OLED

This Keymap is setup to use the newer OLED API. Some work has been done to customize this with showing layer and USB information. I also tried my best to get a dormant / sleep state going but it is hit or miss and often only works on the master hand.

TODO

  • Fix OLED and Backlight so they turn off when the computer sleeps, currently only the left hand does that and the LEDs still stay on.
  • Wait for Spit_common to be implemented in CRKBD and revisit the special color layers and animations