cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me> |
||
---|---|---|
.. | ||
keymaps | ||
v1 | ||
v2 | ||
v3 | ||
config.h | ||
dz65rgb.c | ||
dz65rgb.h | ||
info.json | ||
readme.md |
DZ65RGB
A customizable 65% RGB keyboard.
- Keyboard Maintainer: moyi4681
- Hardware Supported: DZ65RGB V1,V2 and V3
- Hardware Availability: KBDfans
There are three versions of the DZ65RGB. Please use the appropriate firmware for your board.
- V1: STM32F303 (Arm), takes .bin files
- V2: ATmega32U4 (AVR), takes .hex files, is31fl3731 rgbmatrix driver
- V3: ATmega32U4 (AVR), takes .bin files, is31fl3741 rgbmatrix driver
Bootloader mode
To put in bootloader mode, hold the Esc
key while plugging in the USB cable. or use reset key behind the pcb.
Making firmware
Make example for this keyboard (after setting up your build environment):
make dztech/dz65rgb/v1:default # Arm (STM32F303)
make dztech/dz65rgb/v2:default # AVR (ATmega32U4)
make dztech/dz65rgb/v3:default # AVR (ATmega32U4)
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.