qmk_firmware/keyboards/ckeys/obelus/keymaps/default/keymap.c

116 lines
3.2 KiB
C

#include "obelus.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYERS
* ,-----------------------.
* | | | |RESET|
* |-----+-----+-----+-----|
* |MUSIC| | | |
* |-----+-----+-----+-----|
* |NUMPD| NAV |GAMES| |
* |-----+-----+-----+-----|
* | | | | |
* `---------------------- '
*/
[0] = LAYOUT( /* LAYER SELECT */
KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
TO(4), KC_TRNS, KC_TRNS, KC_TRNS, \
TO(1), TO(2), TO(3), KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
/* NUMPAD
* ,-----------------------.
* | 7 | 8 | 9 | * |
* |-----+-----+-----+-----|
* | 4 | 5 | 6 | - |
* |-----+-----+-----+-----|
* | 1 | 2 | 3 | + |
* |-----+-----+-----+-----|
* | 0 | . | / | = |
* `---------------------- '
*/
[1] = LAYOUT( /* NUMPAD */
KC_P7, KC_P8, KC_P9, KC_PAST, \
KC_P4, KC_P5, KC_P6, KC_PMNS, \
KC_P1, KC_P2, KC_P3, KC_PPLS, \
KC_P0, KC_PDOT, KC_PSLS, LT(5,KC_PENT) \
),
/* NUMPAD SUPPLEMENT
* ,-----------------------.
* |NUMLK| | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* `---------------------- '
*/
[5] = LAYOUT( /* NUMPAD SUPPLEMENT */
KC_NLCK, KC_TRNS, KC_TRNS, TO(0), \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
/* NAV
* ,-----------------------.
* | INS |PGUP | TAB |PRSCR|
* |-----+-----+-----+-----|
* | DEL |PGDN |VOLD |VOLU |
* |-----+-----+-----+-----|
* |HOME | UP | END | |
* |-----+-----+-----+-----|
* |LEFT |DOWN |RIGHT|ENTER|
* `---------------------- '
*/
[2] = LAYOUT( /* NAV CLUSTER */
KC_INS, KC_PGUP, KC_TAB, KC_PSCR, \
KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU, \
KC_HOME, KC_UP, KC_END, TO(0), \
KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT \
),
/* GAMING
* ,-----------------------.
* | ESC | 1 | 2 | 3 |
* |-----+-----+-----+-----|
* | TAB | Q | W | E |
* |-----+-----+-----+-----|
* |SHIFT| A | S | D |
* |-----+-----+-----+-----|
* |CTRL | C | R |SPACE|
* `---------------------- '
*/
[3] = LAYOUT( /* GAMING */
LT(4, KC_ESC), KC_1, KC_2, KC_3, \
KC_TAB, KC_Q, KC_W, KC_E, \
KC_LSFT, KC_A, KC_S, KC_D, \
KC_LCTL, KC_C, KC_R, KC_SPC \
),
/* MUSIC
* ,-----------------------.
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* |TOGGL|MODE | | |
* `---------------------- '
*/
[4] = LAYOUT( /* NUMPAD SUPPLEMENT */
KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, \
MU_TOG, MU_MOD, KC_NO, TO(0) \
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}