qmk_firmware/keyboard/ergodox_ez/keymaps/msc
Jack Humbert d9e4dad0a8 Makefile redo & other features (#395)
* .build containment implemented

* no destructive variable setting - builds in either folder

* make from 3 places

* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck

* adds color diag to avr-gcc

* makefiles for all plancks, clean-up

* quick build-all makefile for plancks

* reformatting of make output (colors)

* color toggle, tmk path corrections

* correct if statement for color

* move config.h to main makefile, updates preonic, atomic

* format update, all keyboards targets

* makefile optional for build all target, alps and arrow_pad updated

* alps updated

* make planck default, trying out travis recipe for all-keyboards

* all-keymaps target, different travis recipe

* updates alps64

* updates keyboards to new format

* updates clue* projects

* all projects updated, specialise EZ .hex, let .hex through

* updates travis

* automatically find root, keyboard, keymap

* silent echo, cleaned-up mass make output

* updates all keyboards' .hex files except EZ

* Rename Bantam44.c to bantam44.c

* Rename Bantam44.h to bantam44.h

* nananana

* adds six key keyboard

* does same to ez as rest

* updates send_string example

* brings ergodox_ez up to date

* updates template/new project script

* adds sixkeyboard

* adds readme for sixkeyboard

* adds sixkeyboard to travis

* filenames, gitignore mess

* define clock prescaler stuff manually

* make quick, size test example

* documentation and dfu-no-build
2016-06-11 13:31:31 -04:00
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img
compiled.hex Makefile redo & other features (#395) 2016-06-11 13:31:31 -04:00
keymap.c
readme.md

MSC Configuration

Based mostly on the ErgoDox EZ default layout with optimizations for coding on osx.

Expecting the user to rely on Coder Layer this keymap removes some of the duplicate symbol keys in the lower portions of the board and replaces them with arrow keys and modifiers. The Media Layer is also updated to match the change in the arrow keys and the left and right click buttons are moved under the thumb position. The Media layer is now reached with toggle button in the lower right.

Main Layer

Main Layer

Code Layer

Code Layer

Media Layer

Media Layer

Changelog

Version 1.0

  • Changed the temp code layer key in the bottom right to toggle media layer
  • Changed the temp media key to only be ";"
  • Changed right hand bottom row to match vim home row nav directions
  • Changed media keys to match arrow key changes
  • Changed media left and right click to spacebar and backspace locations
  • Changed bottom left to Cmd
  • Changed single quote on left bottom row to alt

Coming Soon:

  • A new layer for Blender editing with a focus on left hand shortcut and a righthand num pad to control the view in Blender.