213 lines
7.2 KiB
C
213 lines
7.2 KiB
C
// Copyright 2018 Jack Humbert <jack.humb@gmail.com>
|
|
// Copyright 2018-2023 Nick Brassel (@tzarc)
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <stdint.h>
|
|
#include "encoder.h"
|
|
#include "gpio.h"
|
|
#include "keyboard.h"
|
|
#include "action.h"
|
|
#include "keycodes.h"
|
|
#include "wait.h"
|
|
|
|
#ifdef SPLIT_KEYBOARD
|
|
# include "split_util.h"
|
|
#endif
|
|
|
|
// for memcpy
|
|
#include <string.h>
|
|
|
|
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
|
|
# define ENCODER_RESOLUTION 4
|
|
#endif
|
|
|
|
#undef ENCODER_DEFAULT_PIN_API_IMPL
|
|
#if defined(ENCODERS_PAD_A) && defined(ENCODERS_PAD_B)
|
|
// Inform the quadrature driver that it needs to implement pin init/read functions
|
|
# define ENCODER_DEFAULT_PIN_API_IMPL
|
|
#endif
|
|
|
|
extern volatile bool isLeftHand;
|
|
|
|
__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b);
|
|
__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b);
|
|
|
|
#ifdef ENCODER_DEFAULT_PIN_API_IMPL
|
|
|
|
static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
|
|
static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
|
|
|
|
__attribute__((weak)) void encoder_wait_pullup_charge(void) {
|
|
wait_us(100);
|
|
}
|
|
|
|
__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b) {
|
|
pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
|
|
if (pin != NO_PIN) {
|
|
gpio_set_pin_input_high(pin);
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b) {
|
|
pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
|
|
if (pin != NO_PIN) {
|
|
return gpio_read_pin(pin) ? 1 : 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#endif // ENCODER_DEFAULT_PIN_API_IMPL
|
|
|
|
#ifdef ENCODER_RESOLUTIONS
|
|
static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
|
|
#endif
|
|
|
|
#ifndef ENCODER_DIRECTION_FLIP
|
|
# define ENCODER_CLOCKWISE true
|
|
# define ENCODER_COUNTER_CLOCKWISE false
|
|
#else
|
|
# define ENCODER_CLOCKWISE false
|
|
# define ENCODER_COUNTER_CLOCKWISE true
|
|
#endif
|
|
static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
|
|
|
|
static uint8_t encoder_state[NUM_ENCODERS] = {0};
|
|
static int8_t encoder_pulses[NUM_ENCODERS] = {0};
|
|
|
|
// encoder counts
|
|
static uint8_t thisCount;
|
|
#ifdef SPLIT_KEYBOARD
|
|
// encoder offsets for each hand
|
|
static uint8_t thisHand, thatHand;
|
|
// encoder counts for each hand
|
|
static uint8_t thatCount;
|
|
#endif
|
|
|
|
__attribute__((weak)) void encoder_quadrature_post_init_kb(void) {
|
|
extern void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state);
|
|
// Unused normally, but can be used for things like setting up pin-change interrupts in keyboard code.
|
|
// During the interrupt, read the pins then call `encoder_handle_read()` with the pin states and it'll queue up an encoder event if needed.
|
|
}
|
|
|
|
void encoder_quadrature_post_init(void) {
|
|
#ifdef ENCODER_DEFAULT_PIN_API_IMPL
|
|
for (uint8_t i = 0; i < thisCount; i++) {
|
|
encoder_quadrature_init_pin(i, false);
|
|
encoder_quadrature_init_pin(i, true);
|
|
}
|
|
encoder_wait_pullup_charge();
|
|
for (uint8_t i = 0; i < thisCount; i++) {
|
|
encoder_state[i] = (encoder_quadrature_read_pin(i, false) << 0) | (encoder_quadrature_read_pin(i, true) << 1);
|
|
}
|
|
#else
|
|
memset(encoder_state, 0, sizeof(encoder_state));
|
|
#endif
|
|
|
|
encoder_quadrature_post_init_kb();
|
|
}
|
|
|
|
void encoder_driver_init(void) {
|
|
#ifdef SPLIT_KEYBOARD
|
|
thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
|
|
thatHand = NUM_ENCODERS_LEFT - thisHand;
|
|
thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
|
|
thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
|
|
#else // SPLIT_KEYBOARD
|
|
thisCount = NUM_ENCODERS;
|
|
#endif
|
|
|
|
#ifdef ENCODER_TESTS
|
|
// Annoying that we have to clear out values during initialisation here, but
|
|
// because all the arrays are static locals, rerunning tests in the same
|
|
// executable doesn't reset any of these. Kinda crappy having test-only code
|
|
// here, but it's the simplest solution.
|
|
memset(encoder_state, 0, sizeof(encoder_state));
|
|
memset(encoder_pulses, 0, sizeof(encoder_pulses));
|
|
const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
|
|
const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
|
|
for (uint8_t i = 0; i < thisCount; i++) {
|
|
encoders_pad_a[i] = encoders_pad_a_left[i];
|
|
encoders_pad_b[i] = encoders_pad_b_left[i];
|
|
}
|
|
#endif
|
|
|
|
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
|
|
// Re-initialise the pads if it's the right-hand side
|
|
if (!isLeftHand) {
|
|
const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
|
|
const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
|
|
for (uint8_t i = 0; i < thisCount; i++) {
|
|
encoders_pad_a[i] = encoders_pad_a_right[i];
|
|
encoders_pad_b[i] = encoders_pad_b_right[i];
|
|
}
|
|
}
|
|
#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
|
|
|
|
// Encoder resolutions is defined differently in config.h, so concatenate
|
|
#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
|
|
# if defined(ENCODER_RESOLUTIONS_RIGHT)
|
|
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
|
|
# else // defined(ENCODER_RESOLUTIONS_RIGHT)
|
|
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
|
|
# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
|
|
for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
|
|
encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
|
|
}
|
|
#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
|
|
|
|
encoder_quadrature_post_init();
|
|
}
|
|
|
|
static void encoder_handle_state_change(uint8_t index, uint8_t state) {
|
|
uint8_t i = index;
|
|
|
|
#ifdef SPLIT_KEYBOARD
|
|
index += thisHand;
|
|
#endif
|
|
|
|
#ifdef ENCODER_RESOLUTIONS
|
|
const uint8_t resolution = encoder_resolutions[index];
|
|
#else
|
|
const uint8_t resolution = ENCODER_RESOLUTION;
|
|
#endif
|
|
|
|
encoder_pulses[i] += encoder_LUT[state & 0xF];
|
|
|
|
#ifdef ENCODER_DEFAULT_POS
|
|
if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) {
|
|
if (encoder_pulses[i] >= 1) {
|
|
#else
|
|
if (encoder_pulses[i] >= resolution) {
|
|
#endif
|
|
|
|
encoder_queue_event(index, ENCODER_COUNTER_CLOCKWISE);
|
|
}
|
|
|
|
#ifdef ENCODER_DEFAULT_POS
|
|
if (encoder_pulses[i] <= -1) {
|
|
#else
|
|
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
|
|
#endif
|
|
encoder_queue_event(index, ENCODER_CLOCKWISE);
|
|
}
|
|
encoder_pulses[i] %= resolution;
|
|
#ifdef ENCODER_DEFAULT_POS
|
|
encoder_pulses[i] = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state) {
|
|
uint8_t state = pin_a_state | (pin_b_state << 1);
|
|
if ((encoder_state[index] & 0x3) != state) {
|
|
encoder_state[index] <<= 2;
|
|
encoder_state[index] |= state;
|
|
encoder_handle_state_change(index, encoder_state[index]);
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) void encoder_driver_task(void) {
|
|
for (uint8_t i = 0; i < thisCount; i++) {
|
|
encoder_quadrature_handle_read(i, encoder_quadrature_read_pin(i, false), encoder_quadrature_read_pin(i, true));
|
|
}
|
|
}
|