186 lines
8.9 KiB
C
186 lines
8.9 KiB
C
/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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enum contra_layers {
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_QWERTZ,
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_FN,
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_NR,
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_NR_L3,
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_FX,
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_GAMING
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};
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#define KC_I3 LM(_NR, MOD_LALT)
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#define KC_NR SAFE_RANGE
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#define KC_N3 (SAFE_RANGE + 1)
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#define KC_FN MO(_FN)
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#define G_1 TO(_GAMING)
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#define G_0 TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwertz
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Z | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTZ] = {
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{QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
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{KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, KC_N3, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT}
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},
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/* Function layer
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | Ü | | Ö | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FN] = {
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{_______, _______, _______, _______, _______, _______, _______, DE_UDIA, _______, DE_ODIA, _______, KC_DEL },
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{QK_LOCK, DE_ADIA, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
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},
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/* Numrow layer (special characters with Shift and ISO_L3_Shift)
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* ,-----------------------------------------------------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | #' | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | <> | | | | | | | | | | -_ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | ---- | ---- | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_NR] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
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{_______, DE_LABK, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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[_NR_L3] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
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{_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, DE_LABK, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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/* Function keys
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FX] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Space| | | | | | | Leave| | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_SPC, XXXXXXX, _______, _______, _______, KC_LCTL, KC_LCTL, _______, G_0, _______, _______, _______}
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}
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};
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void update_tri_layer_user(void);
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case KC_BSPC:
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if (record->event.pressed) {
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if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
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register_code(DE_SS);
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return false;
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}
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} else {
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unregister_code(DE_SS);
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}
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return true;
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case KC_NR:
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if (record->event.pressed) {
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layer_on(_NR);
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} else {
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layer_off(_NR);
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}
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update_tri_layer_user();
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return false;
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case KC_N3:
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if (record->event.pressed) {
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layer_on(_NR_L3);
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} else {
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layer_off(_NR_L3);
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}
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update_tri_layer_user();
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return false;
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default:
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return true;
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}
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}
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void update_tri_layer_user(void) {
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update_tri_layer(_NR, _NR_L3, _FX);
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if (layer_state_is(_NR_L3) && !layer_state_is(_FX)) {
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register_code(KC_ALGR);
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} else {
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unregister_code(KC_ALGR);
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}
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}
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bool led_update_user(led_t led_state) {
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// Force-enable Numlock
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if (!led_state.num_lock) {
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register_code(KC_NUM_LOCK);
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unregister_code(KC_NUM_LOCK);
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}
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return false;
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}
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