123 lines
4.8 KiB
C
123 lines
4.8 KiB
C
/*
|
|
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
|
|
Copyright 2022 peepeetee
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 9
|
|
#define MATRIX_COLS 11
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
|
|
* had 9 columns:
|
|
* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
|
|
* and 12 rows:
|
|
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
|
|
* However, the row 6 was completely empty, and the pin F0 was not actually
|
|
* routed anywhere on the PCB, therefore this row was removed to save some
|
|
* resources (the EEPROM space for dynamic keymaps is especially scarce).
|
|
*
|
|
* After doing the above change, the matrix was transposed (rows and columns
|
|
* were swapped), because a matrix with the COL2ROW layout can be scanned much
|
|
* more efficiently than a matrix with the ROW2COL layout (depending on various
|
|
* optimizations, the difference in scan rate can be over 2 times). Because of
|
|
* this, the "columns" in the matrix layout now mostly correspond to physical
|
|
* rows, and the "rows" have mostly vertical physical orientation.
|
|
*/
|
|
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
|
|
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
|
|
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
#undef RGB_DI_PIN
|
|
#define RGB_DI_PIN B6
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
# define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/
|
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
|
|
// RGB Matrix Animation modes. Explicitly enabled
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
# define RGB_MATRIX_KEYPRESSES
|
|
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_BREATHING
|
|
# define ENABLE_RGB_MATRIX_BAND_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
# define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
# define ENABLE_RGB_MATRIX_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
# define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
# define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
# define ENABLE_RGB_MATRIX_SPLASH
|
|
# define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
#endif
|
|
|
|
/* Bootmagic Lite key configuration: use the Esc key */
|
|
#define BOOTMAGIC_LITE_ROW 0
|
|
#define BOOTMAGIC_LITE_COLUMN 5
|
|
|
|
#define ENCODERS_PAD_A { C7 }
|
|
#define ENCODERS_PAD_B { C6 }
|
|
|
|
|
|
|
|
|