c2326c05c0
* [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.)
75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum Layer {
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L_Numpad = 0,
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L_Symbols,
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L_RGB
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Macropad Button Order
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* ┌───┬───┬───┬───┐
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* │ 7 │ 8 │ 9 │ - │
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* ├───┼───┼───┼───┤
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* │ 4 │ 5 │ 6 │ + │
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* ├───┼───┼───┼───┤
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* │ 1 │ 2 │ 3 │ 0 │
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* └───┴───┴───┴───┘
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*
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* SNES Button Order
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* ┌────────┬────────┬────────┬────────┐
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* │ LT │ RT │ START │ SELECT │
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* ├────────┼────────┼────────┼────────┤
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* │ UP │ DOWN │ LEFT │ RIGHT │
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* ├────────┼────────┼────────┼────────┤
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* │ A │ B │ X │ Y │
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* └────────┴────────┴────────┴────────┘
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*
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*/
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[L_Numpad] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4
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, KC_5, KC_6, KC_7, KC_8
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, KC_9, KC_0, KC_A, KC_S
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, KC_A, KC_S, KC_ENT, KC_BSPC
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, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
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, KC_X, KC_Z, LSFT(KC_F1),KC_TAB
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),
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[L_RGB] = LAYOUT(
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RGB_M_P, RGB_M_B, RGB_TOG, KC_NO
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, RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
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, RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_Symbols] = LAYOUT(
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KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
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, KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
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, KC_NUM, KC_NO, KC_NO, QK_BOOT
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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)
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};
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// clang-format on
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const char * get_layer_name_user(uint8_t layer) {
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switch (layer) {
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case L_Numpad:
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return "Numpad";
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case L_RGB:
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return "RGB Controls";
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case L_Symbols:
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return "Symbols";
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default:
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return "Undef";
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}
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}
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