8d46bb9cab
* Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * update key positions * Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * Rough first pass at split common conversion. Keymap cleanup to cover just the basics. Broke OLED code out into separate example. * Fix readme * Removal of old encoder / oled driver, fix for layout macros * small update * xulkal zygomorph keymaps * Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph * Xulkal keymaps update * split rgb light support * fix line endings * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * More layout and compile fixes from pr review * Cleaning up rules.mk files * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * Updating defaults * Apply suggestions from code review Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
73 lines
2.8 KiB
C
73 lines
2.8 KiB
C
#include "zygomorph.h"
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_LEFT_HAND { { 0 | ( 5 << 4) }, { 102, 0 }, 4}, \
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{ { 0 | ( 4 << 4) }, { 81, 0 }, 4}, \
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{ { 0 | ( 3 << 4) }, { 61, 0 }, 4}, \
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{ { 0 | ( 2 << 4) }, { 41, 0 }, 4}, \
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{ { 0 | ( 1 << 4) }, { 20, 0 }, 4}, \
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{ { 0 | ( 0 << 4) }, { 0, 0 }, 1}, \
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{ { 1 | ( 5 << 4) }, { 102, 16 }, 4}, \
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{ { 1 | ( 4 << 4) }, { 81, 16 }, 4}, \
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{ { 1 | ( 3 << 4) }, { 61, 16 }, 4}, \
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{ { 1 | ( 2 << 4) }, { 41, 16 }, 4}, \
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{ { 1 | ( 1 << 4) }, { 20, 16 }, 4}, \
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{ { 1 | ( 0 << 4) }, { 0, 16 }, 1}, \
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{ { 2 | ( 5 << 4) }, { 102, 32 }, 4}, \
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{ { 2 | ( 4 << 4) }, { 81, 32 }, 4}, \
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{ { 2 | ( 3 << 4) }, { 61, 32 }, 4}, \
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{ { 2 | ( 2 << 4) }, { 41, 32 }, 4}, \
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{ { 2 | ( 1 << 4) }, { 20, 32 }, 4}, \
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{ { 2 | ( 0 << 4) }, { 0, 32 }, 1}, \
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{ { 3 | ( 5 << 4) }, { 102, 48 }, 4}, \
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{ { 3 | ( 4 << 4) }, { 81, 48 }, 4}, \
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{ { 3 | ( 3 << 4) }, { 61, 48 }, 4}, \
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{ { 3 | ( 2 << 4) }, { 41, 48 }, 4}, \
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{ { 3 | ( 1 << 4) }, { 20, 48 }, 4}, \
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{ { 3 | ( 0 << 4) }, { 0, 48 }, 1}, \
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{ { 4 | ( 5 << 4) }, { 102, 64 }, 1}, \
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{ { 4 | ( 4 << 4) }, { 81, 64 }, 1}, \
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{ { 4 | ( 3 << 4) }, { 61, 64 }, 1}, \
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{ { 4 | ( 2 << 4) }, { 41, 64 }, 1}, \
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{ { 4 | ( 1 << 4) }, { 20, 64 }, 1}, \
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{ { 4 | ( 0 << 4) }, { 0, 64 }, 1}
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#define RGB_RIGHT_HAND { { 0 | (11 << 4) }, { 224, 0 }, 1}, \
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{ { 0 | (10 << 4) }, { 204, 0 }, 4}, \
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{ { 0 | ( 9 << 4) }, { 183, 0 }, 4}, \
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{ { 0 | ( 8 << 4) }, { 163, 0 }, 4}, \
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{ { 0 | ( 7 << 4) }, { 143, 0 }, 4}, \
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{ { 0 | ( 6 << 4) }, { 122, 0 }, 4}, \
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{ { 1 | (11 << 4) }, { 224, 16 }, 1}, \
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{ { 1 | (10 << 4) }, { 204, 16 }, 4}, \
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{ { 1 | ( 9 << 4) }, { 183, 16 }, 4}, \
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{ { 1 | ( 8 << 4) }, { 163, 16 }, 4}, \
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{ { 1 | ( 7 << 4) }, { 143, 16 }, 4}, \
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{ { 1 | ( 6 << 4) }, { 122, 16 }, 4}, \
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{ { 2 | (11 << 4) }, { 224, 32 }, 1}, \
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{ { 2 | (10 << 4) }, { 204, 32 }, 4}, \
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{ { 2 | ( 9 << 4) }, { 183, 32 }, 4}, \
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{ { 2 | ( 8 << 4) }, { 163, 32 }, 4}, \
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{ { 2 | ( 7 << 4) }, { 143, 32 }, 4}, \
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{ { 2 | ( 6 << 4) }, { 122, 32 }, 4}, \
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{ { 3 | (11 << 4) }, { 224, 48 }, 1}, \
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{ { 3 | (10 << 4) }, { 204, 48 }, 4}, \
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{ { 3 | ( 9 << 4) }, { 183, 48 }, 4}, \
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{ { 3 | ( 8 << 4) }, { 163, 48 }, 4}, \
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{ { 3 | ( 7 << 4) }, { 143, 48 }, 4}, \
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{ { 3 | ( 6 << 4) }, { 122, 48 }, 4}, \
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{ { 4 | (11 << 4) }, { 224, 64 }, 1}, \
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{ { 4 | (10 << 4) }, { 204, 64 }, 1}, \
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{ { 4 | ( 9 << 4) }, { 183, 64 }, 1}, \
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{ { 4 | ( 8 << 4) }, { 163, 64 }, 1}, \
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{ { 4 | ( 7 << 4) }, { 143, 64 }, 1}, \
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{ { 4 | ( 6 << 4) }, { 122, 64 }, 1}
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rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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// Left Hand
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RGB_LEFT_HAND
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// Right Hand
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//RGB_RIGHT_HAND
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};
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#endif
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