d7c43dbd9d
Co-authored-by: Drashna Jaelre <drashna@live.com>
136 lines
3.4 KiB
C
136 lines
3.4 KiB
C
/* Copyright 2023 Tom Parker-Shemilt <palfrey@tevp.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include QMK_KEYBOARD_H
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// clang-format off
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// Exact keymap is irrelevant as we're using rows/cols
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// but we need _something_ set so we're using no-ops
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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)};
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bool tiles[5][5] = {
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{false, false, false, false, false},
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{false, false, false, false, false},
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{false, false, false, false, false},
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{false, false, false, false, false},
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{false, false, false, false, false},
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};
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/* Because snake pattern of leds */
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const uint8_t remap[25] = {
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20,21,22,23,24,
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19,6,7,8,9,
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18,5,0,1,10,
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17,4,3,2,11,
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16,15,14,13,12,
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};
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// clang-format on
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bool is_blank(void) {
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for (uint8_t y = 0; y < 5; y++) {
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for (uint8_t x = 0; x < 5; x++) {
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if (tiles[x][y]) {
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return false;
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}
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}
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}
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return true;
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}
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void do_move(uint8_t x, uint8_t y) {
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tiles[x][y] ^= true;
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if (x > 0) {
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tiles[x - 1][y] ^= true;
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}
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if (y > 0) {
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tiles[x][y - 1] ^= true;
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}
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if (x < 4) {
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tiles[x + 1][y] ^= true;
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}
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if (y < 4) {
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tiles[x][y + 1] ^= true;
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}
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}
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void refresh_leds(void) {
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for (uint8_t y = 0; y < 5; y++) {
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for (uint8_t x = 0; x < 5; x++) {
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uint8_t tile = tiles[x][y];
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uint8_t index = (y * 5) + x;
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if (tile) {
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setrgb(RGB_RED, &led[remap[index]]);
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} else {
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setrgb(RGB_WHITE, &led[remap[index]]);
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}
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}
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}
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rgblight_set();
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}
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uint8_t initial_moves = 1;
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void start_game(void) {
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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srand(timer_read32());
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while (true) {
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for (uint8_t i = 0; i < initial_moves; i++) {
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do_move(rand() % 5, rand() % 5);
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}
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if (!is_blank()) {
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// Catch the "we picked the same location 2*N times" case
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break;
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}
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}
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refresh_leds();
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}
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void keyboard_post_init_user(void) {
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rgblight_enable_noeeprom();
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start_game();
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}
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bool won = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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if (won) {
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initial_moves++;
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won = false;
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start_game();
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} else {
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uint8_t x = record->event.key.col;
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uint8_t y = record->event.key.row;
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do_move(x, y);
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if (is_blank()) {
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
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won = true;
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}
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}
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}
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refresh_leds();
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return true;
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}
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