5e4b076af3
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
225 lines
12 KiB
C
225 lines
12 KiB
C
/* Copyright 2021 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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_BASE1 = 0,
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_BASE2,
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_BASE3,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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// Key Macro
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#define SP_LOW LT(_LOWER, KC_SPC)
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#define SP_RAI LT(_RAISE, KC_SPC)
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#define SP_ADJ LT(_ADJUST, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE1] = LAYOUT(
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KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, JP_MINS, KC_BSPC,
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KC_TAB, JP_Q, JP_W, JP_E, JP_R, JP_T, JP_AT, JP_LBRC, JP_Y, JP_U, JP_I, JP_O, JP_P, KC_BSPC,
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KC_LCTL, JP_A, JP_S, JP_D, JP_F, JP_G, JP_COLN, JP_RBRC, JP_H, JP_J, JP_K, JP_L, JP_SCLN, KC_ENT,
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KC_LSFT, KC_LSFT, JP_Z, JP_X, JP_C, JP_V, JP_B, JP_SLSH, JP_BSLS, JP_N, JP_M, JP_COMM, JP_DOT, KC_DOWN, KC_UP,
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KC_MUTE, KC_LGUI, KC_LALT, JP_MHEN, SP_LOW, SP_RAI, KC_BSPC, SP_RAI,SP_RAI, JP_HENK, JP_KANA, KC_LEFT, KC_RGHT,
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KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU
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),
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[_BASE2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,_______, KC_P0, KC_PDOT, _______, _______,
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_______, _______, _______, _______
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),
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[_BASE3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[_LOWER] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, JP_EXLM, JP_DQUO, JP_HASH, JP_DLR, JP_PERC, JP_TILD, JP_PIPE, JP_AMPR, JP_QUOT, JP_LPRN, JP_RPRN, JP_EQL, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, SP_ADJ, _______, SP_ADJ,SP_ADJ, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[_RAISE] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, KC_DEL,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
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_______, _______, _______, _______, SP_ADJ, _______, _______, _______,_______, _______, _______, KC_DOWN, KC_UP,
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_______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS,
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_______, DF(_BASE1),DF(_BASE2),DF(_BASE3),_______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, RGB_RMOD, _______,
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_______, AU_TOG, CK_TOGG, MU_TOG, MU_MOD, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, RGB_MOD, _______,
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KC_CAPS, KC_CAPS, CK_RST, CK_DOWN, CK_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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};
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//------------------------------------------------------------------------------
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// RGB Light settings
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//------------------------------------------------------------------------------
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#ifdef RGBLIGHT_LAYERS
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// Indicator LED settings
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#define JONES_LED_INDICATOR_INDEX 0 // where to start indicator
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#define JONES_LED_INDICATOR_COUNT 4 // how many leds used for indicator
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#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change for temporally layer
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#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
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// for Default layer (= Base layer)
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const rgblight_segment_t PROGMEM my_base1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_base2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_base3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
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);
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// for temporal layer
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const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX + 1 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL},
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{JONES_LED_INDICATOR_INDEX + 1 + 2 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL},
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{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL},
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{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL},
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{JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
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);
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// Define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_base1_layer,
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my_base2_layer,
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my_base3_layer,
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my_caps_layer,
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my_lower_layer,
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my_raise_layer,
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my_adjust_layer
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);
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// Enabling and disabling lighting layers
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
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rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
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rgblight_set_layer_state(6, layer_state_cmp(state, _ADJUST));
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return state;
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}
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// Enabling and disabling lighting layers for default layer
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _BASE1));
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rgblight_set_layer_state(1, layer_state_cmp(state, _BASE2));
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rgblight_set_layer_state(2, layer_state_cmp(state, _BASE3));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(3, IS_HOST_LED_ON(USB_LED_CAPS_LOCK));
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return true;
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}
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#endif
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//------------------------------------------------------------------------------
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// Rotary Encoder
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//------------------------------------------------------------------------------
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static uint8_t encoder_state[ENCODERS] = {0};
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static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
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static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
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void encoder_action_unregister(void) {
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for (int index = 0; index < ENCODERS; ++index) {
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if (encoder_state[index]) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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.pressed = false,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = 0;
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action_exec(encoder_event);
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}
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}
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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.pressed = true,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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action_exec(encoder_event);
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}
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void matrix_scan_kb(void) {
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encoder_action_unregister();
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matrix_scan_user();
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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encoder_action_register(index, clockwise);
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return true;
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};
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//------------------------------------------------------------------------------
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// Keyboard Initialization
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//------------------------------------------------------------------------------
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void keyboard_post_init_user(void) {
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debug_enable=true;
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#ifdef RGB_DI_PIN
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#ifdef RGBLIGHT_LAYERS
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// Enable the LED layers.
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rgblight_layers = my_rgb_layers;
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// prevent RGB light overrides layer indicator.
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layer_state_set(default_layer_state);
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#endif
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#endif
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}
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