6600f32d35
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/*
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Copyright 2019 Sidney Bovet <sidney.bovet@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Note: the following configuration uses 98% of the flash memory, be
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careful if you enable anything else. Also have a look at rules.mk
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where some things are disabled to save space as well.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x7844 // "XD"
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#define PRODUCT_ID 0x0404
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#define DEVICE_VER 0x0001
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// Note: unsure about manufacturer
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#define MANUFACTURER XIUDI
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#define PRODUCT XD004 v1
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#define DESCRIPTION XD004 v1 Keyboard PCB
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* On this board we have direct connection: no diodes.
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*/
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#define DIRECT_PINS \
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{ \
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{ D3, D0, C4, B4 } \
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}
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#define UNUSED_PINS
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/* Backlight Setup */
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// Looks like each backlight LED is connected to a single output, D5 is the one furtherst away from USB port
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#define BACKLIGHT_PIN D5
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#define BACKLIGHT_LEVELS 6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* RGB Underglow
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This will not be used, as RGBLIGHT_ENABLE is set to 'no' in rules.mk
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We do not have enough space in the flash for this at the moment, maybe
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further optimizations can be done on that side.
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*/
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#define RGB_DI_PIN C6
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLED_NUM 2
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/* disable action features */
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// #define NO_ACTION_ONESHOT // 462 bytes <- this needs to be un-commented out if Link Time Optimization is disabled, otherwise file is too large
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// The two below are implicit since we use LINK_TIME_OPTIMIZATION_ENABLE (in rules.mk)
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// #define NO_ACTION_MACRO
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// #define NO_ACTION_FUNCTION
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