qmk_firmware/keyboards/pearl/keymaps/phil/keymap.c
James 80ccbc7b54 QMK Configurator update for the Pearl 40% (#2810)
* QMK Configurator updates for the Pearl 40%

Attempt to get the physical layout as displayed in the Configurator more true-to-life.

* Bugfixes per mechmerlin

"By changing KEYMAP to LAYOUT in the .h file, all the keymaps who rely on KEYMAP are now broken. You need to go into the keymap directory and fix all the keymaps affected by this change. Should just be an issue of renaming KEYMAP to LAYOUT."

* Merge pull request #2 from noroadsleft/noroadsleft-patch-20180425

Bugfixes per mechmerlin

* keymap.c updates for Pearl

-#include "pearl.h"
+#QMK_KEYBOARD_H
2018-04-26 11:06:59 -07:00

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3.9 KiB
C
Executable file

/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Layer shorthand
#define COLEMAK 0
#define QWERTY 1
#define WIN 2
#define _FN1 3
#define _FN2 4
#define LIGHT 5
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[COLEMAK] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO, KC_BSPC,
LGUI_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
LSFT_T(KC_DEL), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT),
KC_LCTL, KC_LGUI, KC_LALT, LT(_FN1, KC_SPC), KC_NO, LT(_FN2, KC_SPC), TG(QWERTY), TG(WIN)
),
[QWERTY] = LAYOUT(
KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO, KC_TRNS,
KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_TRNS,
KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
),
[WIN] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS,
LCTL_T(KC_ESC), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
),
[_FN1] = LAYOUT(
KC_GRV, KC_MNXT, KC_NO, KC_PIPE, KC_PLUS, KC_LBRC, KC_RBRC, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_TRNS,
KC_TRNS, KC_MPLY, KC_SPC, KC_UNDS, KC_EQUAL, KC_LPRN, KC_RPRN, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDOWN, KC_TRNS,
KC_TRNS, KC_MPRV, KC_NO, KC_BSLS, KC_MINUS, KC_LCBR, KC_RCBR, KC_NO, KC_MUTE, KC_VOLU, KC_VOLD, KC_CAPS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
),
[_FN2] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_NO, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_CAPS,
TG(LIGHT), KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
),
[LIGHT] = LAYOUT(
RESET, KC_NO, BL_ON, BL_INC, BL_BRTG, RGB_M_P, RGB_M_B, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_NO,
KC_NO, KC_NO, BL_TOGG, BL_STEP, KC_NO, RGB_M_SN, RGB_M_K, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO,
KC_NO, KC_NO, BL_OFF, BL_DEC, KC_NO, KC_NO, KC_NO, RGB_RMOD, RGB_M_SW, RGB_M_R, RGB_M_G, KC_NO,
TG(LIGHT), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
};
uint32_t layer_state_set_kb(uint32_t state) {
if (state & (1<<QWERTY)){
PORTD &= ~(1 << PD0);
} else {
PORTD |= (1 << PD0);
}
if (state & (1<<WIN)){
PORTD &= ~(1 << PD1);
}
else{
PORTD |= (1 << PD1);
}
if (state & (1<<LIGHT)){
PORTD &= ~(1 << PD6);
}
else{
PORTD |= (1 << PD6);
}
return state;
}