cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
#pragma once
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#ifdef AUDIO_ENABLE
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# define DEFAULT_LAYER_SONGS \
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{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(PLOVER_SOUND) }
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# define AUDIO_CLICKY
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# define STARTUP_SONG SONG(RICK_ROLL)
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# define GOODBYE_SONG SONG(SONIC_RING)
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# define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
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# ifndef __arm__
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# undef NOTE_REST
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# define NOTE_REST 1.00f
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# endif // !__arm__
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# define UNICODE_SONG_MAC SONG(RICK_ROLL)
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# define UNICODE_SONG_LNX SONG(RICK_ROLL)
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# define UNICODE_SONG_WIN SONG(RICK_ROLL)
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# define UNICODE_SONG_BSD SONG(RICK_ROLL)
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# define UNICODE_SONG_WINC SONG(RICK_ROLL)
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#endif // !AUDIO_ENABLE
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#ifdef RGBLIGHT_ENABLE
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# undef RGBLIGHT_SLEEP
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#undef RGBLIGHT_EFFECT_BREATHING
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#undef RGBLIGHT_EFFECT_RAINBOW_MOOD
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#undef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#undef RGBLIGHT_EFFECT_SNAKE
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#undef RGBLIGHT_EFFECT_KNIGHT
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#undef RGBLIGHT_EFFECT_CHRISTMAS
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#undef RGBLIGHT_EFFECT_STATIC_GRADIENT
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#undef RGBLIGHT_EFFECT_RGB_TEST
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#undef RGBLIGHT_EFFECT_ALTERNATING
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#undef RGBLIGHT_EFFECT_TWINKLE
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 16
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# define RGBLIGHT_VAL_STEP 16
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# define RGBLIGHT_LIMIT_VAL 255
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
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#endif // !RGBLIGHT_ENABLE
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#ifndef ONESHOT_TAP_TOGGLE
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# define ONESHOT_TAP_TOGGLE 2
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#endif // !ONESHOT_TAP_TOGGLE
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#ifndef ONESHOT_TIMEOUT
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# define ONESHOT_TIMEOUT 3000
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#endif// !ONESHOT_TIMEOUT
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#if defined(LEADER_ENABLE)
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# define LEADER_PER_KEY_TIMING
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# define LEADER_TIMEOUT 250
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#endif // !LEADER_ENABLE
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#if defined(COMBO_ENABLE)
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# define COMBO_COUNT 4
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# define COMBO_TERM 150
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#endif // !COMBO_ENABLE
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#if defined(NKRO_ENABLE)
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# define FORCE_NKRO
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#endif // !NKRO_ENABLE
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// this makes it possible to do rolling combos (zx) with keys that
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// convert to other keys on hold (z becomes ctrl when you hold it,
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// and when this option isn't enabled, z rapidly followed by x
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// actually sends Ctrl-x. That's bad.)
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#define IGNORE_MOD_TAP_INTERRUPT
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#undef PERMISSIVE_HOLD
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//#define QUICK_TAP_TERM 0
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//#define RETRO_TAPPING
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#ifndef TAPPING_TOGGLE
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# define TAPPING_TOGGLE 1
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#endif
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#ifdef TAPPING_TERM
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# undef TAPPING_TERM
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#endif // !TAPPING_TERM
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#if defined(KEYBOARD_handwired_kuchosauronad0_planckenstein)
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# define TAPPING_TERM 185
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#elif defined(KEYBOARD_c39)
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# define TAPPING_TERM 200
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#else
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# define TAPPING_TERM 180
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#endif
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#define TAP_CODE_DELAY 5
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#define MACRO_TIMER 5
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