qmk_firmware/keyboards/sixkeyboard
James Young 8413411571
Migrate LOCKING_*_ENABLE to Data-Driven: S, Part 1 (#23783)
Affects:

  - `salicylic_acid3/7skb/rev1`
  - `salicylic_acid3/7splus`
  - `salicylic_acid3/ajisai74`
  - `salicylic_acid3/ergoarrows`
  - `salicylic_acid3/getta25/rev1`
  - `salicylic_acid3/jisplit89/rev1`
  - `salicylic_acid3/nafuda`
  - `salicylic_acid3/naked48/rev1`
  - `salicylic_acid3/naked60/rev1`
  - `salicylic_acid3/naked64/rev1`
  - `salicylic_acid3/nknl7en`
  - `salicylic_acid3/nknl7jp`
  - `salicylic_acid3/setta21/rev1`
  - `sandwich/keeb68`
  - `satt/vision`
  - `sauce/mild`
  - `scatter42`
  - `sck/gtm`
  - `sck/m0116b`
  - `sck/neiso`
  - `sekigon/grs_70ec`
  - `sendyyeah/pix`
  - `senselessclay/ck65`
  - `senselessclay/gos65`
  - `senselessclay/had60`
  - `sentraq/s60_x/default`
  - `sentraq/s60_x/rgb`
  - `sentraq/s65_plus`
  - `sentraq/s65_x`
  - `sets3n/kk980`
  - `shambles`
  - `shandoncodes/flygone60/rev3`
  - `shandoncodes/mino/hotswap`
  - `shapeshifter4060`
  - `shiro`
  - `shk9`
  - `sidderskb/majbritt/rev2`
  - `sixkeyboard`
  - `skeletonkbd/skeletonnumpad`
  - `skme/zeno`
2024-05-23 20:38:43 +01:00
..
keymaps
config.h
keyboard.json
matrix.c
readme.md
rules.mk
sixkeyboard.c

Techkeys SixKeyBoard

Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys

Make example for this keyboard (after setting up your build environment):

make sixkeyboard:default

See build environment setup then the make instructions for more information.

Hardware Info

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.