171 lines
4.9 KiB
C
171 lines
4.9 KiB
C
#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_MACROPAD,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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MACROPAD,
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FN,
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ADJ,
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BACKLIT,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define FN_ESC LT(_FN, KC_ESC)
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#define FN_CAPS LT(_FN, KC_CAPS)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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#define BASE_LAYOUT( \
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_00, _01, _02, _03, _04, \
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_10, _11, _12, _13, _14, \
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_20, _21, _22, _23, _24, \
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_30, _31, _32, _33, _34 \
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) \
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LAYOUT_ortho_5x6( \
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QK_GESC, _00, _01, _02, _03, _04, \
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KC_TAB, _10, _11, _12, _13, _14, \
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FN_CAPS, _20, _21, _22, _23, _24, \
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KC_LSFT, _30, _31, _32, _33, _34, \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \
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)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = BASE_LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_Z, KC_X, KC_C, KC_V, KC_B
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),
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[_MACROPAD] = BASE_LAYOUT(
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KC_F13, KC_F14, KC_F15, KC_F16, KC_F17,
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KC_F18, KC_F19, KC_F20, KC_F21, KC_F22,
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KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_Z, KC_X, KC_C, KC_V, KC_B
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),
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[_FN] = LAYOUT_ortho_5x6(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, RGB_MOD, _______, _______
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),
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[_ADJ] = LAYOUT_ortho_5x6(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______,
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_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, RGB_MOD, _______, _______
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case MACROPAD:
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if(record->event.pressed) {
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set_single_persistent_default_layer(_MACROPAD);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_FN);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_FN);
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TOG_STATUS = false;
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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