4522519079
* - Enabled Unicode Feature to fix the build - Added TapDance Feature to improve the functionality of the Keyboard - Added the ability to switch between the Unicodes Modes - Added more Emojis thanks to the tap dance feature * Fix Format
53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
#include QMK_KEYBOARD_H
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enum tapdance_keycodes {
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TD_KEY_1,
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TD_KEY_2,
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};
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void dance_key_one (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); // ¯\_(ツ)_/¯
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 2) {
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cycle_unicode_input_mode(+1);
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reset_tap_dance (state);
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}
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}
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void dance_key_two (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_hex_string("0CA0 005F 0CA0"); // ಠ_ಠ
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 2) {
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send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); // (ノಠ痊ಠ)ノ彡┻━┻
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 3) {
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send_unicode_hex_string("256D 2229 256E 0028 002D 005F 002D 0029 256D 2229 256E"); // ╭∩╮(-_-)╭∩╮
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 4) {
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send_unicode_hex_string("0028 3065 FFE3 0020 00B3 FFE3 0029 3065"); // (づ ̄ ³ ̄)づ
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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} else if (state->count == 5) {
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send_unicode_hex_string("0028 FE3A FE39 FE3A 0029"); // (︺︹︺)
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SEND_STRING(SS_TAP(X_ENTER));
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reset_tap_dance (state);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
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[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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TD(TD_KEY_1),
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TD(TD_KEY_2)
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),
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};
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