b479eff940
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add center sprit keymap for nomu30
159 lines
5.9 KiB
C
159 lines
5.9 KiB
C
#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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RGBRST = SAFE_RANGE,
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LOWER,
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RAISE,
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KANJI,
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};
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enum tapdances{
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TD_CODO = 0,
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};
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// Layer Mode aliases
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#define KC_MLAD MO(_ADJUST)
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// Base layer mod tap
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#define KC_SLSF LSFT_T(KC_SLSH)
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#define KC_Z_CT LCTL_T(KC_Z)
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#define KC_X_AL LALT_T(KC_X)
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#define KC_C_GU LGUI_T(KC_C)
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#define KC_ENSF LSFT_T(KC_ENT)
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#define KC_M_CT LCTL_T(KC_M)
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// Lower layer mod tap
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#define KC_F6SF LSFT_T(KC_F6)
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#define KC_BSSF LSFT_T(KC_BSLS)
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#define KC_11CT LCTL_T(KC_F11)
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#define KC_12AL LALT_T(KC_F12)
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// Layer tap
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#define KC_BSLO LT(_LOWER, KC_BSPC)
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#define KC_SPRA LT(_RAISE, KC_SPC)
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// Tap dance
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#define KC_CODO TD(TD_CODO)
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_LOWER] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_RAISE] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_ADJUST] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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)
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};
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uint16_t get_tapping_term(uint16_t keycode) {
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switch (keycode) {
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case KC_BSLO:
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return TAPPING_LAYER_TERM;
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case KC_SPRA:
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return TAPPING_LAYER_TERM;
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default:
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return TAPPING_TERM;
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}
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool result = false;
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switch (keycode) {
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case KANJI:
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if (record->event.pressed) {
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if (keymap_config.swap_lalt_lgui == false) {
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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return result;
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}
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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