qmk_firmware/keyboards/rgbkb/mun/keymaps/xulkal2/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

42 lines
1.4 KiB
C

/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
// Xulkal custom stuff
#undef QUICK_TAP_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 175
#define SPACE_CADET_MODIFIER_CARRYOVER
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
// No need for the single versions when multi performance isn't a problem =D
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SPLASH
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// 20m timeout (20m * 60s * 1000mil)
// #define RGB_MATRIX_TIMEOUT 1200000
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define OLED_SCROLL_TIMEOUT 20000
#define ONESHOT_TAP_TOGGLE 2
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 8
#define ENCODER_RESOLUTION 2