qmk_firmware/keyboard/planck/keymaps/lucas/keymap.c
Jack Humbert d9e4dad0a8 Makefile redo & other features (#395)
* .build containment implemented

* no destructive variable setting - builds in either folder

* make from 3 places

* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck

* adds color diag to avr-gcc

* makefiles for all plancks, clean-up

* quick build-all makefile for plancks

* reformatting of make output (colors)

* color toggle, tmk path corrections

* correct if statement for color

* move config.h to main makefile, updates preonic, atomic

* format update, all keyboards targets

* makefile optional for build all target, alps and arrow_pad updated

* alps updated

* make planck default, trying out travis recipe for all-keyboards

* all-keymaps target, different travis recipe

* updates alps64

* updates keyboards to new format

* updates clue* projects

* all projects updated, specialise EZ .hex, let .hex through

* updates travis

* automatically find root, keyboard, keymap

* silent echo, cleaned-up mass make output

* updates all keyboards' .hex files except EZ

* Rename Bantam44.c to bantam44.c

* Rename Bantam44.h to bantam44.h

* nananana

* adds six key keyboard

* does same to ez as rest

* updates send_string example

* brings ergodox_ez up to date

* updates template/new project script

* adds sixkeyboard

* adds readme for sixkeyboard

* adds sixkeyboard to travis

* filenames, gitignore mess

* define clock prescaler stuff manually

* make quick, size test example

* documentation and dfu-no-build
2016-06-11 13:31:31 -04:00

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9.7 KiB
C

/*
This is the keymap of /u/deepshitgoeshere!
Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
The second layer has all the german umlauts I need and with capital and small letters on the
same layer there is no need to press shift+lower.
This keymap is made to work with software implemented QWERTZ.
The "Gaming" layer is mainly customized for CS:GO.
If you have any question about this keymap feel free to shoot me a message on reddit!
*/
#include "keymap_common.h"
#include "keymap_extras/keymap_german.h"
#include "backlight.h"
#include "debug.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Colemak
* ,-----------------------------------------------------------------------.
* | Esc | q | w | f | p | g | j | l | u | y | ; | - |
* |-----------------------------------------------------------------------|
* | BS | a | r | s | t | d | h | n | e | i | o | ' |
* |-----------------------------------------------------------------------|
* | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
* |-----------------------------------------------------------------------|
* | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
{M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
{KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* Symbols
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | : | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | " |
* |-----------------------------------------------------------------------|
* | | | | | | | | | < | > | ? | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
},
[2] = { /* Raise
* ,-----------------------------------------------------------------------.
* | | Ä | | | | | | | Ü | Ö | |Game |
* |-----------------------------------------------------------------------|
* | Del | ä | | ß | | | | | ü | ö | |FVol+|
* |-----------------------------------------------------------------------|
* | | | | | | | | |Stop | Prv | Nxt |FVol-|
* |-----------------------------------------------------------------------|
* |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
{KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
{KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Lower
* ,-----------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
* |-----------------------------------------------------------------------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
* |-----------------------------------------------------------------------|
* | | | | | | [ | ] | { | } | € | | \ | Ent |
* |-----------------------------------------------------------------------|
* |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
{DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
{DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
{KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
[4] = { /* Function
* ,-----------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
* |-----------------------------------------------------------------------|
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | | | | | KP- | KP+ | | | | |Reset|
* |-----------------------------------------------------------------------|
* | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
{KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
{KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
},
[5] = { /* Gaming
* ,-----------------------------------------------------------------------.
* | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
* |-----------------------------------------------------------------------|
* | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
* |-----------------------------------------------------------------------|
* | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
* |-----------------------------------------------------------------------|
* | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
* `-----------------------------------------------------------------------'
*/
{MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
{KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
},
[6] = { /* Gaming
/* CS:GO buy binds
* ,-----------------------------------------------------------------------.
* | | | | | | | | | 7 | 8 | 9 | |
* |-----------------------------------------------------------------------|
* | BS | | | | | | | | 6 | 5 | 4 | End |
* |-----------------------------------------------------------------------|
* | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
* |-----------------------------------------------------------------------|
* | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
* `-----------------------------------------------------------------------'
*/
{KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
{KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
{KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
{KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
},
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
[4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
[5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: // M(0)
if (record->event.pressed) {
register_code(KC_LSFT);
layer_on(1);
} else {
layer_off(1);
unregister_code(KC_LSFT);
}
break;
case 1: // M(1)
if (record->event.pressed) {
unregister_code(KC_LSFT);
register_code(DE_MORE);
} else {
unregister_code(DE_MORE);
}
break;
}
return MACRO_NONE;
};