c6f1b594a2
* `KC_SYSREQ` -> `KC_SYRQ` And one `KC_ALT_ERASE` -> `KC_ERAS` * `KC_NONUS_BSLASH` -> `KC_NUBS` * `KC_NUMLOCK` -> `KC_NUM` * `KC_CLCK` -> `KC_CAPS` * `KC_SCROLLLOCK` -> `KC_SCRL` * `KC_LBRACKET` -> `KC_LBRC` * `KC_RBRACKET` -> `KC_RBRC` * `KC_CAPSLOCK` -> `KC_CAPS` |
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.. | ||
config.h | ||
README.md | ||
romus.c | ||
romus.h | ||
rules.mk |
overview
this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky so i shifted the columns out. i'm not sure if this is any good, time will tell.
i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.
layout
i use dvorak with an unorthodox off layout. if you wanna grab my code, and you used a layout with a persistent base layer change, change it to layer 0 before proceeding.
layers
- dvorak: base layer,with dvorak layout.
- alternative: has alternate characters.
- game: toggled from function, comfortable for gaming use.
- numeric: has numericals and symbols. can be locked.
- function: layer has media and function keys.
- mouse: manipulates mouse. can be locked.
- music allows playing sounds.
functionality
- rgb backlight: with layer indication, and ability to change base layer lighting mode.
- secrets: by placing a secrets.h, and not tracking it, passwords can be stored.
- mouse: mouse emulation, complete with diagonal keys.
- turkish: an altgr-like overlay that allows some non-common letters, in unicode.
i suggest checking out how i enabled turkish keys, how i planned out rgb lighting, and my mouse implementation; they might offer some insight into fringe user cases.
issues
all features are too big for the 32kb bootloader. offenders are audio and rgb lights; it comes down to one or the other.
the proton board, and rev 6 might fix that.
credits
this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.