666861dd6f
* [Keyboard] New Keyboard - BDE Added the Big Dill Extended by MechWild * Corrected pinout for righty config Corrected the copied line from the lefty config that had not been updated prior to this commit. * Corrected the files that had been overwritten with old versions during testing. * Update keyboards/mechwild/bde/lefty/config.h * Made changes based on suggestions. Added GPL and split preference config.h lines into keymap level. * Apply suggestions from code review Readme cleanup * Update keyboards/mechwild/bde/lefty/keymaps/fancy/config.h * Update keyboards/mechwild/bde/lefty/keymaps/via/config.h * Apply suggestions from code review Corrects a stray style line in one of the readme files as well as correcting the name of the keymap layout from the inaccurate 3x14 name to just "layout"
121 lines
4.4 KiB
C
121 lines
4.4 KiB
C
/* Copyright 2020 Kyle McCreery
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define FN1_SPC LT(1, KC_SPC)
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#define FN2_BSPC LT(2, KC_BSPC)
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#define FN3_B LT(3, KC_B)
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#define CTL_Z CTL_T(KC_Z)
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#define ALT_X ALT_T(KC_X)
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#define ALT_N ALGR_T(KC_N)
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#define CTL_M RCTL_T(KC_M)
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#define SFT_ENT RSFT_T(KC_ENT)
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#define WIN_C LGUI_T(KC_C)
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typedef struct {
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bool is_press_action;
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uint8_t state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD,
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DOUBLE_TAP
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};
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// Tap dance enums
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enum {
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left_enter,
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};
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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void left_enter_finished(qk_tap_dance_state_t *state, void *user_data);
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void left_enter_reset(qk_tap_dance_state_t *state, void *user_data);
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_7, KC_8, KC_9, KC_0, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_4, KC_5, KC_6, TD(left_enter), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC,
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KC_1, KC_2, KC_3, CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, SFT_ENT
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),
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[1] = LAYOUT(
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KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, RESET, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_F4, KC_F5, KC_F6, KC_TAB, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT,
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KC_F1, KC_F2, KC_F3, _______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO,
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KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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[3] = LAYOUT(
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RGB_M_G, RGB_M_T, _______, RGB_M_P, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______,
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RGB_M_SN, RGB_M_K, RGB_M_X, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______,
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RGB_M_B, RGB_M_R, RGB_M_SW, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
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else return SINGLE_HOLD;
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} else return DOUBLE_TAP;
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//} else if (state->count >= 2) {
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// return DOUBLE_TAP;
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//}else return 8; // Magic number. At some point this method will expand to work for more presses
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}
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static tap left_enter_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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void left_enter_finished(qk_tap_dance_state_t *state, void *user_data) {
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left_enter_tap_state.state = cur_dance(state);
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switch (left_enter_tap_state.state) {
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//case SINGLE_TAP: register_code(KC_ENT); break;
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case SINGLE_HOLD: register_code(KC_LSFT); break;
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case DOUBLE_TAP: register_code(KC_ENT); break;
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}
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}
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void left_enter_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (left_enter_tap_state.state) {
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//case SINGLE_TAP: unregister_code(KC_ENT); break;
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case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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case DOUBLE_TAP: unregister_code(KC_ENT); break;
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}
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left_enter_tap_state.state = 0;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset)
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};
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