197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
#include "test_fixture.hpp"
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#include <algorithm>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include "gmock/gmock-cardinalities.h"
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#include "gmock/gmock.h"
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#include "gtest/gtest.h"
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#include "keyboard_report_util.hpp"
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#include "keycode.h"
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#include "test_driver.hpp"
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#include "test_logger.hpp"
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#include "test_matrix.h"
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#include "test_keymap_key.hpp"
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#include "timer.h"
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extern "C" {
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#include "action.h"
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#include "action_tapping.h"
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#include "action_util.h"
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#include "action_layer.h"
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#include "debug.h"
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#include "eeconfig.h"
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#include "keyboard.h"
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void set_time(uint32_t t);
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void advance_time(uint32_t ms);
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}
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using testing::_;
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/* This is used for dynamic dispatching keymap_key_to_keycode calls to the current active test_fixture. */
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TestFixture* TestFixture::m_this = nullptr;
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/* Override weak QMK function to allow the usage of isolated per-test keymaps in unit-tests.
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* The actual call is dynamicaly dispatched to the current active test fixture, which in turn has it's own keymap. */
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extern "C" uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t position) {
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uint16_t keycode;
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TestFixture::m_this->get_keycode(layer, position, &keycode);
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return keycode;
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}
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void TestFixture::SetUpTestCase() {
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test_logger.info() << "test fixture setup-up start." << std::endl;
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// The following is enough to bootstrap the values set in main
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eeconfig_init_quantum();
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eeconfig_update_debug(debug_config.raw);
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TestDriver driver;
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keyboard_init();
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test_logger.info() << "test fixture setup-up end." << std::endl;
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}
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void TestFixture::TearDownTestCase() {}
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TestFixture::TestFixture() {
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m_this = this;
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timer_clear();
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keyrecord_t empty_keyrecord = {0};
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test_logger.info() << "tapping term is " << +GET_TAPPING_TERM(KC_TRANSPARENT, &empty_keyrecord) << "ms" << std::endl;
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}
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TestFixture::~TestFixture() {
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test_logger.info() << "test fixture clean-up start." << std::endl;
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TestDriver driver;
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/* Reset keyboard state. */
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clear_all_keys();
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clear_keyboard();
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clear_oneshot_mods();
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clear_oneshot_locked_mods();
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reset_oneshot_layer();
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layer_clear();
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#if defined(SWAP_HANDS_ENABLE)
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clear_oneshot_swaphands();
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#endif
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idle_for(TAPPING_TERM * 10);
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VERIFY_AND_CLEAR(driver);
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/* Verify that the matrix really is cleared */
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EXPECT_NO_REPORT(driver);
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idle_for(TAPPING_TERM * 10);
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VERIFY_AND_CLEAR(driver);
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m_this = nullptr;
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test_logger.info() << "test fixture clean-up end." << std::endl;
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print_test_log();
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}
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void TestFixture::add_key(KeymapKey key) {
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if (this->find_key(key.layer, key.position)) {
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FAIL() << "key is already mapped for layer " << +key.layer << " and (column,row) (" << +key.position.col << "," << +key.position.row << ")";
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}
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this->keymap.push_back(key);
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}
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void TestFixture::tap_key(KeymapKey key, unsigned delay_ms) {
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key.press();
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idle_for(delay_ms);
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key.release();
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run_one_scan_loop();
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}
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void TestFixture::tap_combo(const std::vector<KeymapKey>& chord_keys, unsigned delay_ms) {
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for (KeymapKey key : chord_keys) { // Press each key.
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key.press();
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run_one_scan_loop();
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}
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if (delay_ms > 1) {
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idle_for(delay_ms - 1);
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}
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for (KeymapKey key : chord_keys) { // Release each key.
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key.release();
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run_one_scan_loop();
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}
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}
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void TestFixture::set_keymap(std::initializer_list<KeymapKey> keys) {
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this->keymap.clear();
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for (auto& key : keys) {
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add_key(key);
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}
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}
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const KeymapKey* TestFixture::find_key(layer_t layer, keypos_t position) const {
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auto keymap_key_predicate = [&](KeymapKey candidate) { return candidate.layer == layer && candidate.position.col == position.col && candidate.position.row == position.row; };
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auto result = std::find_if(this->keymap.begin(), this->keymap.end(), keymap_key_predicate);
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if (result != std::end(this->keymap)) {
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return &(*result);
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}
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return nullptr;
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}
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void TestFixture::get_keycode(const layer_t layer, const keypos_t position, uint16_t* result) const {
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bool key_is_out_of_bounds = position.col >= MATRIX_COLS && position.row >= MATRIX_ROWS;
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if (key_is_out_of_bounds) {
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/* See if this is done in hardware as well, because this is 100% out of bounds reads on all QMK keebs out there. */
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auto msg = [&]() {
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std::stringstream msg;
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msg << "keycode for position (" << +position.col << "," << +position.row << ") requested! This is out of bounds." << std::endl;
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return msg.str();
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}();
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*result = KC_NO;
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test_logger.error() << msg;
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EXPECT_FALSE(key_is_out_of_bounds) << msg;
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return;
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}
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if (auto key = this->find_key(layer, position)) {
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*result = key->code;
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return;
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}
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FAIL() << "no key is mapped for layer " << +layer << " and (column,row) " << +position.col << "," << +position.row << ")";
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}
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void TestFixture::run_one_scan_loop() {
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this->idle_for(1);
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}
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void TestFixture::idle_for(unsigned time) {
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test_logger.trace() << +time << " keyboard task " << (time > 1 ? "loops" : "loop") << std::endl;
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for (unsigned i = 0; i < time; i++) {
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keyboard_task();
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housekeeping_task();
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advance_time(1);
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}
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}
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void TestFixture::print_test_log() const {
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const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info();
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if (HasFailure()) {
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std::cerr << test_info->test_case_name() << "." << test_info->name() << " failed!" << std::endl;
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test_logger.print_header();
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test_logger.print_log();
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}
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test_logger.reset();
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}
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void TestFixture::expect_layer_state(layer_t layer_state) const {
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test_logger.trace() << "layer state: (" << +layer_state << ") highest layer bit: (" << +get_highest_layer(layer_state) << ")" << std::endl;
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EXPECT_TRUE(layer_state_is(layer_state));
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}
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