/* Copyright 2021 Shulin Huang * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #define MATRIX_ROWS 6 #define MATRIX_COLS 16 #define MATRIX_ROW_PINS { C7, B6, B4, C6, B5, D6 } #define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, D7, F6, F7, D4, D5, D3 } #define DIODE_DIRECTION COL2ROW #define DEBOUNCE 3 #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define RGB_MATRIX_CENTER { 103, 32 } // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110101 # define DRIVER_ADDR_3 0b1110110 # define DRIVER_COUNT 3 # define DRIVER_1_LED_TOTAL 36 # define DRIVER_2_LED_TOTAL 36 # define DRIVER_3_LED_TOTAL 15 # define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL) #endif