// Copyright 2022 Nick Brassel (@tzarc) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Key mapping // Get the number of layers defined in the keymap, stored in firmware rather than any other persistent storage uint8_t keymap_layer_count_raw(void); // Get the number of layers defined in the keymap, potentially stored dynamically uint8_t keymap_layer_count(void); // Get the keycode for the keymap location, stored in firmware rather than any other persistent storage uint16_t keycode_at_keymap_location_raw(uint8_t layer_num, uint8_t row, uint8_t column); // Get the keycode for the keymap location, potentially stored dynamically uint16_t keycode_at_keymap_location(uint8_t layer_num, uint8_t row, uint8_t column); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Encoder mapping #if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE) // Get the number of layers defined in the encoder map, stored in firmware rather than any other persistent storage uint8_t encodermap_layer_count_raw(void); // Get the number of layers defined in the encoder map, potentially stored dynamically uint8_t encodermap_layer_count(void); // Get the keycode for the encoder mapping location, stored in firmware rather than any other persistent storage uint16_t keycode_at_encodermap_location_raw(uint8_t layer_num, uint8_t encoder_idx, bool clockwise); // Get the keycode for the encoder mapping location, potentially stored dynamically uint16_t keycode_at_encodermap_location(uint8_t layer_num, uint8_t encoder_idx, bool clockwise); #endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Dip Switch mapping #if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE) // Get the keycode for the dip_switch mapping location, stored in firmware rather than any other persistent storage uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on); // Get the keycode for the dip_switch mapping location, potentially stored dynamically uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on); #endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Combos #if defined(COMBO_ENABLE) // Forward declaration of combo_t so we don't need to deal with header reordering struct combo_t; typedef struct combo_t combo_t; // Get the number of combos defined in the user's keymap, stored in firmware rather than any other persistent storage uint16_t combo_count_raw(void); // Get the number of combos defined in the user's keymap, potentially stored dynamically uint16_t combo_count(void); // Get the combo definition, stored in firmware rather than any other persistent storage combo_t* combo_get_raw(uint16_t combo_idx); // Get the combo definition, potentially stored dynamically combo_t* combo_get(uint16_t combo_idx); #endif // defined(COMBO_ENABLE) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tap Dance #if defined(TAP_DANCE_ENABLE) // Forward declaration of tap_dance_action_t so we don't need to deal with header reordering struct tap_dance_action_t; typedef struct tap_dance_action_t tap_dance_action_t; // Get the number of tap dances defined in the user's keymap, stored in firmware rather than any other persistent storage uint16_t tap_dance_count_raw(void); // Get the number of tap dances defined in the user's keymap, potentially stored dynamically uint16_t tap_dance_count(void); // Get the tap dance definitions, stored in firmware rather than any other persistent storage tap_dance_action_t* tap_dance_get_raw(uint16_t tap_dance_idx); // Get the tap dance definitions, potentially stored dynamically tap_dance_action_t* tap_dance_get(uint16_t tap_dance_idx); #endif // defined(TAP_DANCE_ENABLE)