#ifdef ENABLE_RGB_MATRIX_STARLIGHT RGB_MATRIX_EFFECT(STARLIGHT) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS void set_starlight_color(uint8_t i, effect_params_t* params) { uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); HSV hsv = rgb_matrix_config.hsv; hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); RGB rgb = rgb_matrix_hsv_to_rgb(hsv); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } bool STARLIGHT(effect_params_t* params) { if (!params->init) { if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) { uint8_t rand_led = random8_max(RGB_MATRIX_LED_COUNT); set_starlight_color(rand_led, params); } return false; } RGB_MATRIX_USE_LIMITS(led_min, led_max); for (uint8_t i = led_min; i < led_max; i++) { RGB_MATRIX_TEST_LED_FLAGS(); set_starlight_color(i, params); } return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_STARLIGHT