/* Copyright 2018 MakotoKurauchi * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST, BACKLIT, EISU, KANA, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; //Macros #define M_SAMPLE M(KC_SAMPLEMACRO) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Colemak * ,-----------------------------------------. ,-----------------------------------------. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_COLEMAK] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Dvorak * ,-----------------------------------------. ,-----------------------------------------. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_DVORAK] = LAYOUT( KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Lower * ,-----------------------------------------. ,-----------------------------------------. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | | | | | | | | | | Next | Vol- | Vol+ | Play | * `-------------------------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), /* Raise * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | | | | | | | | | | Next | Vol- | Vol+ | Play | * `-------------------------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), /* Adjust (Lower + Raise) * ,-----------------------------------------. ,-----------------------------------------. * | | Reset|RGBRST| | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | * `-------------------------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( _______, QK_BOOT, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AU_ON, AU_OFF, MU_TOGG, MU_NEXT, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); #endif // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif set_single_persistent_default_layer(_DVORAK); } return false; break; case LOWER: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1); #endif } layer_on(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif TOG_STATUS = false; layer_off(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGBLIGHT_MODE_SNAKE); #endif } layer_on(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_RAISE); TOG_STATUS = false; update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGB_MOD: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } #endif return false; break; case EISU: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LNG2); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LNG2); } return false; break; case KANA: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LNG1); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LNG1); } return false; break; case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif }