// Copyright 2022 Yizhen Liu (@edwardslau) // SPDX-License-Identifier: GPL-2.0 #pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 16 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { A6, B12, A2, A0, A1 } #define MATRIX_COL_PINS { A3, A5, A4, B9, B8, B7, B6, B5, B4, B3, A15, B0, A8, B15, B14, B13 } /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define RGB_DI_PIN B10 #define RGBLIGHT_LAYERS #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF #ifdef RGB_DI_PIN #define RGBLED_NUM 5 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 200 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // /*== all animations enable ==*/ #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD #endif /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE