Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
f8f0ca458d
3 changed files with 165 additions and 145 deletions
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@ -1,5 +1,5 @@
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/*
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/*
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Copyright 2018 Jeremy Herve <jeremy@jeremy.hu>
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Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -36,3 +36,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_SLEEP
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/* Set Unicode mode by default */
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#define UNICODE_SELECTED_MODES UC_MAC
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/* Custom startup sound */
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#ifdef AUDIO_ENABLE
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# define STARTUP_SONG SONG(ZELDA_PUZZLE)
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#endif
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@ -1,6 +1,21 @@
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#include QMK_KEYBOARD_H
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/*
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Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
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extern keymap_config_t keymap_config;
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -12,6 +27,11 @@ extern keymap_config_t keymap_config;
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#define _INTER 3
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#define _INTER 3
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#define _ADJUST 4
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#define _ADJUST 4
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// Define song.
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#ifdef AUDIO_ENABLE
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float tone_zelda[][2] = SONG(ZELDA_TREASURE);
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#endif
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enum custom_keycodes {
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enum custom_keycodes {
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COLEMAK = SAFE_RANGE,
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COLEMAK = SAFE_RANGE,
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SYMB,
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SYMB,
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@ -25,7 +45,6 @@ enum custom_keycodes {
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WAVE,
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WAVE,
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YOSHI,
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YOSHI,
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THUMB_UP,
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THUMB_UP,
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NBSP,
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INV_1P,
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INV_1P,
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ALFRED
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ALFRED
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};
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};
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@ -37,7 +56,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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switch (keycode) {
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case SHRUG:
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case SHRUG:
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if (record->event.pressed) {
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if (record->event.pressed) {
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send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
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send_unicode_string("¯\\_(ツ)_/¯");
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}
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}
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return false;
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return false;
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break;
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break;
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@ -55,25 +74,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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break;
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case YOSHI:
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case YOSHI:
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if (record->event.pressed) {
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_zelda);
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#endif
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SEND_STRING(":yellow_yoshi:");
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SEND_STRING(":yellow_yoshi:");
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}
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}
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return false;
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return false;
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break;
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break;
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case THUMB_UP:
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case THUMB_UP:
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if (record->event.pressed) {
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if (record->event.pressed) {
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SEND_STRING(SS_LALT("D83D+DC4D"));
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register_unicode(0x1F44D);
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}
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}
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return false;
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return false;
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break;
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break;
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case WAVE:
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case WAVE:
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if (record->event.pressed) {
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if (record->event.pressed) {
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SEND_STRING(SS_LALT("D83D+DC4B"));
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register_unicode(0x1F44B);
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}
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return false;
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break;
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case NBSP:
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if (record->event.pressed) {
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SEND_STRING(" ");
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}
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}
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return false;
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return false;
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break;
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break;
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@ -147,6 +163,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#define UC_0171 UC(0x0171)
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#define UC_0171 UC(0x0171)
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#define UC_00EA UC(0x00EA)
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#define UC_00EA UC(0x00EA)
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#define UC_0151 UC(0x0151)
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#define UC_0151 UC(0x0151)
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// Non-breaking space.
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#define UC_00A0 UC(0x00a0)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -202,7 +220,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
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XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
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_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
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_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,UC_00A0 , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
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),
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),
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@ -222,23 +240,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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};
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#ifdef AUDIO_ENABLE
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float tone_colemak[][2] = SONG(ZELDA_TREASURE);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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default_layer_set(default_layer);
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}
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}
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// Set unicode in Mac OS.
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void eeconfig_init_user(void) {
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set_unicode_input_mode(UC_OSX);
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};
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// Change LED colors depending on the layer.
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// Change LED colors depending on the layer.
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (biton32(state)) {
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switch (get_highest_layer(state)) {
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case _SYMB:
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case _SYMB:
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rgblight_setrgb_orange();
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rgblight_setrgb_orange();
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break;
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break;
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@ -1,7 +1,7 @@
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# A Colemak keymap for the Redox keyboard
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# A Colemak keymap for the Redox keyboard
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----
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----
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![jeherve-redox-layout-4](https://user-images.githubusercontent.com/426388/50276398-2664be80-0442-11e9-86b9-fbd0f4275354.png)
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![jeherve-redox-layout-5](https://user-images.githubusercontent.com/426388/116534030-56f67600-a8e2-11eb-9bf3-3ce5362d717a.png)
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----
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----
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@ -25,6 +25,9 @@ My keymap uses 5 layers:
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## Changelog
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## Changelog
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- 2021.04.29
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- Update code to replace deprecated code.
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- Fix non-breaking space key.
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- 2018.12.20
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- 2018.12.20
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- 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/).
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- 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/).
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- No more Right Command key or Expose key, I didn't use those much.
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- No more Right Command key or Expose key, I didn't use those much.
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