Simplify HSV->RGB calculation
De-dupe repeated code
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1 changed files with 12 additions and 14 deletions
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@ -55,57 +55,56 @@ uint8_t rgblight_inited = 0;
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void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
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/* Convert hue, saturation and brightness ( HSB/HSV ) to RGB. The DIM_CURVE is
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used only on brightness/value and on saturation (inverted). This looks the
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most natural. */
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uint8_t r = 0, g = 0, b = 0;
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// Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
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// on value and saturation (inverted). This looks the most natural.
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uint8_t r = 0, g = 0, b = 0, base, color;
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val = pgm_read_byte(&DIM_CURVE[val]);
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sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
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uint8_t base;
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if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
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r = val;
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g = val;
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b = val;
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} else {
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base = ((255 - sat) * val) >> 8;
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color = (val - base) * (hue % 60) / 60;
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switch (hue / 60) {
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case 0:
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r = val;
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g = (((val - base) * hue) / 60) + base;
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g = base + color;
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b = base;
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break;
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case 1:
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r = (((val - base) * (60 - (hue % 60))) / 60) + base;
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r = val - color;
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g = val;
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b = base;
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break;
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case 2:
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r = base;
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g = val;
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b = (((val - base) * (hue % 60)) / 60) + base;
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b = base + color;
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break;
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case 3:
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r = base;
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g = (((val - base) * (60 - (hue % 60))) / 60) + base;
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g = val - color;
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b = val;
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break;
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case 4:
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r = (((val - base) * (hue % 60)) / 60) + base;
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r = base + color;
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g = base;
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b = val;
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break;
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case 5:
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r = val;
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g = base;
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b = (((val - base) * (60 - (hue % 60))) / 60) + base;
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b = val - color;
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break;
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}
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}
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setrgb(r,g,b, led1);
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setrgb(r, g, b, led1);
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}
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void setrgb(uint8_t r, uint8_t g, uint8_t b, struct cRGB *led1) {
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@ -346,7 +345,6 @@ void rgblight_set(void) {
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}
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}
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#if !defined(AUDIO_ENABLE) && defined(RGBLIGHT_TIMER)
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// Animation timer -- AVR Timer3
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