[Keyboard] Add Boaty (#17378)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Jels02 <joah@Joah-Big-PC.localdomain>
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7 changed files with 243 additions and 0 deletions
23
keyboards/jels/boaty/config.h
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23
keyboards/jels/boaty/config.h
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/* Copyright 2022 Joah Nelson (Jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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97
keyboards/jels/boaty/info.json
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keyboards/jels/boaty/info.json
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{
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"keyboard_name": "Boaty",
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"manufacurer": "Jels",
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"usb": {
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"vid": "0x6A6B",
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"pid": "0x000B",
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"device_version": "1.0.0"
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},
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"url": "",
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"maintainer": "Jels",
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"processor":"atmega328p",
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"bootloader":"usbasploader",
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"features":
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{
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"bootmagic": true,
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"nkro": false,
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"mousekey": false,
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"extrakey": true,
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"console": false,
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"command": false,
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"backlight": false
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},
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"matrix_pins": {
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"cols": [ "B1", "C0", "C1", "C2", "D4", "D1", "D0", "C5", "C4", "C3", "D5" ],
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"rows": ["D6", "B0", "D7", "B5", "B3", "B4", "B2"]
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},
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"diode_direction": "COL2ROW",
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{ "label": "Num Lock", "matrix": [2, 10], "x":6.75, "y": 0 },
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{ "label": "-", "matrix": [1, 10], "x":6.75, "y": 1 },
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{ "label": "*", "matrix": [1, 9], "x":7.75, "y": 1 },
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{ "label": "7", "matrix": [0, 8], "x":6.75, "y": 2 },
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{ "label": "8", "matrix": [0, 9], "x":7.75, "y": 2 },
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{ "label": "9", "matrix": [0, 10], "x":8.75, "y": 2 },
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{ "label": "4", "matrix": [0, 4], "x":6.75, "y": 3 },
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{ "label": "5", "matrix": [0, 5], "x":7.75, "y": 3 },
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{ "label": "6", "matrix": [0, 6], "x":8.75, "y": 3 },
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{ "label": "+", "matrix": [0, 7], "x":9.75, "y": 3 },
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{ "label": "1", "matrix": [1, 4], "x":6.75, "y": 4 },
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{ "label": "2", "matrix": [1, 5], "x":7.75, "y": 4 },
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{ "label": "3", "matrix": [1, 6], "x":8.75, "y": 4 },
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{ "label": "Ent", "matrix": [1, 7], "x":9.75, "y": 4 },
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{ "label": "/", "matrix": [1, 8], "x":10.75, "y": 4 },
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{ "label": "0", "matrix": [2, 4], "x":6.75, "y": 5 },
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{ "label": "00", "matrix": [2, 5], "x":7.75, "y": 5 },
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{ "label": ".", "matrix": [2, 6], "x":8.75, "y": 5 },
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{ "label": "Ent", "matrix": [2, 7], "x":9.75, "y": 5 },
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{ "label": "=", "matrix": [2, 8], "x":10.75, "y": 5 },
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{ "label": "Back", "matrix": [2, 9], "x":11.75, "y": 5 },
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{ "label": "Esc", "matrix": [6, 0], "x":0, "y": 7.25 },
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{ "label": "Tab", "matrix": [4, 0], "x":1, "y": 7.25 },
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{ "label": "Q", "matrix": [5, 0], "x":2, "y": 7.25 },
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{ "label": "W", "matrix": [5, 1], "x":3, "y": 7.25 },
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{ "label": "E", "matrix": [5, 2], "x":4, "y": 7.25 },
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{ "label": "R", "matrix": [5, 3], "x":5, "y": 7.25 },
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{ "label": "T", "matrix": [5, 4], "x":6, "y": 7.25 },
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{ "label": "Y", "matrix": [3, 5], "x":7, "y": 7.25 },
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{ "label": "U", "matrix": [3, 6], "x":8, "y": 7.25 },
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{ "label": "I", "matrix": [3, 7], "x":9, "y": 7.25 },
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{ "label": "O", "matrix": [3, 8], "x":10, "y": 7.25 },
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{ "label": "P", "matrix": [3, 9], "x":11, "y": 7.25 },
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{ "label": "Back", "matrix": [3, 10], "x":12, "y": 7.25 },
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{ "label": "Del", "matrix": [5, 10], "x":13, "y": 7.25 },
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{ "label": "Caps", "matrix": [6, 1], "x":1, "y": 8.25 },
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{ "label": "A", "matrix": [3, 0], "x":2, "y": 8.25 },
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{ "label": "S", "matrix": [3, 1], "x":3, "y": 8.25 },
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{ "label": "D", "matrix": [3, 2], "x":4, "y": 8.25 },
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{ "label": "F", "matrix": [3, 3], "x":5, "y": 8.25 },
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{ "label": "G", "matrix": [3, 4], "x":6, "y": 8.25 },
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{ "label": "H", "matrix": [4, 5], "x":7, "y": 8.25 },
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{ "label": "J", "matrix": [4, 6], "x":8, "y": 8.25 },
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{ "label": "K", "matrix": [4, 7], "x":9, "y": 8.25 },
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{ "label": "L", "matrix": [4, 8], "x":10, "y": 8.25 },
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{ "label": ":", "matrix": [4, 9], "x":11, "y": 8.25 },
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{ "label": "Enter", "matrix": [4, 10], "x":12, "y": 8.25 },
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{ "label": "Shift", "matrix": [6, 2], "x":2, "y": 9.25 },
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{ "label": "Z", "matrix": [4, 1], "x":3, "y": 9.25 },
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{ "label": "X", "matrix": [4, 2], "x":4, "y": 9.25 },
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{ "label": "C", "matrix": [4, 3], "x":5, "y": 9.25 },
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{ "label": "V", "matrix": [4, 4], "x":6, "y": 9.25 },
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{ "label": "B", "matrix": [5, 5], "x":7, "y": 9.25 },
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{ "label": "N", "matrix": [5, 6], "x":8, "y": 9.25 },
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{ "label": "M", "matrix": [5, 7], "x":9, "y": 9.25 },
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{ "label": "<", "matrix": [5, 8], "x":10, "y": 9.25 },
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{ "label": "Shift", "matrix": [5, 9], "x":11, "y": 9.25 },
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{ "label": "Ctl", "matrix": [6, 3], "x":4, "y": 10.25 },
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{ "label": "Alt", "matrix": [6, 4], "x":5, "y": 10.25 },
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{ "matrix": [6, 6], "x":6, "y": 10.25 },
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{ "matrix": [6, 7], "x":7, "y": 10.25 },
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{ "label": "Alt", "matrix": [6, 8], "x":8, "y": 10.25 },
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{ "label": "Ctl", "matrix": [6, 9], "x":9, "y": 10.25 }
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]
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}
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}
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}
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47
keyboards/jels/boaty/keymaps/default/keymap.c
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keyboards/jels/boaty/keymaps/default/keymap.c
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/* Copyright 2022 Joah Nelson (jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//base layer
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[0] = LAYOUT_all(
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KC_NUM,
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KC_PAST, KC_PSLS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PENT, KC_PPLS,
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KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_PMNS, KC_F1,
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KC_1, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_DEL,
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KC_1, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_RSFT,
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KC_LCTL, KC_LALT, KC_SPC, KC_1, KC_RALT, KC_RCTL
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),
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[1] = LAYOUT_all(
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KC_F2,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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47
keyboards/jels/boaty/keymaps/via/keymap.c
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keyboards/jels/boaty/keymaps/via/keymap.c
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/* Copyright 2022 Joah Nelson (jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//base layer
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[0] = LAYOUT_all(
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KC_NUM,
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KC_PAST, KC_PSLS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PENT, KC_PPLS,
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KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_PMNS, KC_F1,
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KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT,
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KC_LCTL, KC_LALT, KC_SPC, MO(1), KC_RALT, KC_RCTL
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),
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[1] = LAYOUT_all(
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KC_F2,
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KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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1
keyboards/jels/boaty/keymaps/via/rules.mk
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keyboards/jels/boaty/keymaps/via/rules.mk
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VIA_ENABLE = yes
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27
keyboards/jels/boaty/readme.md
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keyboards/jels/boaty/readme.md
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# Boaty
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![Boaty](https://i.imgur.com/6LEaYxSh.jpg)
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* Keyboard Maintainer: [jels](https://github.com/JoahNelson)
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* Hardware Supported: Boaty
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* Hardware Availabililty: Limited Group buy from: [jels](https://jels.au)
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Make example for this keyboard (after setting up your build environment):
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make jels/boaty:default
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Flashing example for this keyboard:
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make jels/boaty:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the leftmost key (ESC) and plug in the keyboard
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* **USBASPLoader**: Press down the BOOT switch and plug in the keyboard
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* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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* **Exit Bootloader**: To exit the bootloader, press the RESET switch (Left of BOOT).
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1
keyboards/jels/boaty/rules.mk
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1
keyboards/jels/boaty/rules.mk
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# This file is intentionally left blank
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