My Atreus Layout
This commit is contained in:
parent
23faf9ec81
commit
af4c25c475
1 changed files with 61 additions and 0 deletions
61
keyboards/atreus/keymaps/erlandsona/keymap.c
Normal file
61
keyboards/atreus/keymaps/erlandsona/keymap.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
// this is the style you want to emulate.
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
|
||||
#include "atreus.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define BASE 0
|
||||
#define NUMS 1
|
||||
#define MOUS 2
|
||||
|
||||
// Some quick aliases, just to make it look pretty
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[BASE] = KEYMAP( /* Qwerty */
|
||||
KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
|
||||
KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
|
||||
KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_RSFT ,
|
||||
KC_LCTL, KC_LALT, KC_LSFT, KC_LGUI, KC_BSPC, KC_ESC , KC_ENT, KC_SPC, F(NUMS), KC_QUOT, KC_SLSH, KC_RALT),
|
||||
|
||||
[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */
|
||||
KC_GRV , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_LBRC,
|
||||
KC_TAB , KC_1 , KC_2 , KC_3 , KC_4 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
|
||||
KC_DOT , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
|
||||
_______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, XXXXXXX, KC_BSLS, _______),
|
||||
|
||||
[MOUS] = KEYMAP( /* Mouse and Media Keys */
|
||||
KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
|
||||
KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
|
||||
KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, KC_F2,
|
||||
_______, _______ , _______, _______, _______, _______ , KC_SLEP, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1)
|
||||
};
|
||||
|
||||
|
||||
// I prefer this layer switching strategy to the TG and MO functions.
|
||||
// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
|
||||
[NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
|
||||
[MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
Loading…
Reference in a new issue