From 99d5b5506ae780ffb522075788e3472b570ed7a4 Mon Sep 17 00:00:00 2001 From: Nostril Date: Wed, 26 Oct 2022 12:40:44 -0700 Subject: [PATCH] [Keymap] Add new IIDX gamepad keymap for Synth Labs Solo (#18741) Co-authored-by: Drashna Jaelre --- keyboards/synthlabs/solo/config.h | 2 +- .../synthlabs/solo/keymaps/gamepad/readme.md | 2 +- .../synthlabs/solo/keymaps/iidx/keymap.c | 72 +++++++++++++++++++ .../synthlabs/solo/keymaps/iidx/readme.md | 16 +++++ .../synthlabs/solo/keymaps/iidx/rules.mk | 3 + 5 files changed, 93 insertions(+), 2 deletions(-) create mode 100644 keyboards/synthlabs/solo/keymaps/iidx/keymap.c create mode 100644 keyboards/synthlabs/solo/keymaps/iidx/readme.md create mode 100644 keyboards/synthlabs/solo/keymaps/iidx/rules.mk diff --git a/keyboards/synthlabs/solo/config.h b/keyboards/synthlabs/solo/config.h index 112d12d1ee..e8d9870e46 100644 --- a/keyboards/synthlabs/solo/config.h +++ b/keyboards/synthlabs/solo/config.h @@ -53,6 +53,6 @@ #define BOOTMAGIC_LITE_ROW 1 #define BOOTMAGIC_LITE_COLUMN 1 -#define JOYSTICK_BUTTON_COUNT 8 +#define JOYSTICK_BUTTON_COUNT 13 #define JOYSTICK_AXES_COUNT 1 #define JOYSTICK_AXES_RESOLUTION 16 diff --git a/keyboards/synthlabs/solo/keymaps/gamepad/readme.md b/keyboards/synthlabs/solo/keymaps/gamepad/readme.md index 9930bb61b4..12e0df2cf2 100644 --- a/keyboards/synthlabs/solo/keymaps/gamepad/readme.md +++ b/keyboards/synthlabs/solo/keymaps/gamepad/readme.md @@ -1,3 +1,3 @@ # Gamepad Synth Labs Solo Layout -This keymap is intended for usage as a IIDX controller. The rotary encoder is mapped as a virtual 1-axis joystick. +This keymap is intended for usage as a generic gamepad. The rotary encoder is mapped as a virtual 1-axis joystick. diff --git a/keyboards/synthlabs/solo/keymaps/iidx/keymap.c b/keyboards/synthlabs/solo/keymaps/iidx/keymap.c new file mode 100644 index 0000000000..f274ba9c06 --- /dev/null +++ b/keyboards/synthlabs/solo/keymaps/iidx/keymap.c @@ -0,0 +1,72 @@ +// Copyright 2022 Aaron Hong (@hongaaronc) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +#include "joystick.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_all( + JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6, + JS_BUTTON8, MO(1), JS_BUTTON7, + JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6 + ), + [1] = LAYOUT_all( + JS_BUTTON9,JS_BUTTON0,JS_BUTTON10, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12, + _______, _______, _______, + JS_BUTTON10,JS_BUTTON0,JS_BUTTON9, _______,JS_BUTTON11,JS_BUTTON1,JS_BUTTON12 + ), +}; + +#if defined(ENCODER_MAP_ENABLE) +/* The amount of time the encoder has to remain stationary, before unregistering encoder bindings */ +uint16_t encoder_stationary_release_delay_ms = 25; + +uint16_t encoder_last_update_time = 0; + +enum { + CCW_JOYSTICK_BUTTON = 8, + CW_JOYSTICK_BUTTON = 7, +}; + +enum { + CCW_MACRO = SAFE_RANGE, + CW_MACRO, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case CCW_MACRO: + unregister_joystick_button(CW_JOYSTICK_BUTTON); + register_joystick_button(CCW_JOYSTICK_BUTTON); + encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */ + return false; + case CW_MACRO: + unregister_joystick_button(CCW_JOYSTICK_BUTTON); + register_joystick_button(CW_JOYSTICK_BUTTON); + encoder_last_update_time = timer_read(); /* Update the last time that the encoder was detected as rotated */ + return false; + default: + return true; + } +} + +void housekeeping_task_user(void) { + uint16_t current_time = timer_read(); + uint16_t elapsed_time_since_last_update = current_time - encoder_last_update_time; + + /* If an encoder has been stationary for encoder_stationary_release_delay_ms, then unregister the joystick buttons for both directions */ + if (elapsed_time_since_last_update >= encoder_stationary_release_delay_ms) { + unregister_joystick_button(CCW_JOYSTICK_BUTTON); + unregister_joystick_button(CW_JOYSTICK_BUTTON); + } +} + +const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { + [0] = { ENCODER_CCW_CW( + CCW_MACRO, + CW_MACRO + ) }, + [1] = { ENCODER_CCW_CW(_______, _______) }, +}; +#endif diff --git a/keyboards/synthlabs/solo/keymaps/iidx/readme.md b/keyboards/synthlabs/solo/keymaps/iidx/readme.md new file mode 100644 index 0000000000..f56fa622d3 --- /dev/null +++ b/keyboards/synthlabs/solo/keymaps/iidx/readme.md @@ -0,0 +1,16 @@ +# IIDX Synth Labs Solo Layout + +This keymap is intended for usage as a gamepad for [beatmania IIDX INFINITAS](https://p.eagate.573.jp/game/infinitas/2/index.html). + +This keycap follows the default keymapping for the game, shown here: + +![Default Keymapping Settings Screen](https://i.imgur.com/Va48FnZ.png) + +The face buttons correspond directly to ボタン 1 - ボタン 7 + +Turning the knob clockwise corresponds to スクラッチ-右回転 +Turning the knob counter-clockwise corresponds to スクラッチ-左回転 + +While holding down the knob button +* The bottom row of face buttons corresponds to ボタン E1 - ボタン E4 +* The top-left and top-right face buttons correspond to ボタン 1 and ボタン 2, for adjustment of in-game scroll speed diff --git a/keyboards/synthlabs/solo/keymaps/iidx/rules.mk b/keyboards/synthlabs/solo/keymaps/iidx/rules.mk new file mode 100644 index 0000000000..550de16143 --- /dev/null +++ b/keyboards/synthlabs/solo/keymaps/iidx/rules.mk @@ -0,0 +1,3 @@ +JOYSTICK_ENABLE = yes +DEBOUNCE_TYPE = sym_eager_pk +ENCODER_MAP_ENABLE = yes