[Keymap] Fix snowe keymap after updates to QMK (#16777)

This commit is contained in:
Tyler Thrailkill 2022-04-13 08:19:24 -06:00 committed by GitHub
parent e9ad400b83
commit 87777d1cdd
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 38 additions and 14 deletions

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@ -53,3 +53,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
#define LAYER_STATE_8BIT
#define SPLIT_WPM_ENABLE

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@ -57,6 +57,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
)
// clang-format on
#define LAYOUT_crkbd_base_wrapper(...) LAYOUT_crkbd_base(__VA_ARGS__)
// clang-format off
#define LAYOUT_crkbd_no_hold_shortcuts( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_TAB, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
GUI_ESC, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
KC_LSFT, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, KC_BSLS, \
KC_LCTL, LOWER, KC_BSPC, KC_ENTER, SP_RAIS, KC_LALT \
)
// clang-format on
#define LAYOUT_crkbd_no_hold_shortcuts_wrapper(...) LAYOUT_crkbd_no_hold_shortcuts(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// clang-format off
@ -77,6 +91,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_GAMING] = LAYOUT_crkbd_no_hold_shortcuts_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
/* Lower
* ,-----------------------------------------------. .-----------------------------------------------.

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@ -22,7 +22,7 @@
* Features:
* You can turn on and off features in this section
*/
#define ENABLE_MOON // Uses 182 bytes
//#define ENABLE_MOON // Uses 182 bytes
#define ENABLE_WAVE // Uses 844 bytes
#define ENABLE_SHOOTING_STARS // Uses 872 bytes
#define ENABLE_ISLAND

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@ -25,15 +25,16 @@
# include <stdio.h> // for keylog?
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_master) {
if (!is_keyboard_master()) {
return OLED_ROTATION_270; // flips the display 180 degrees if offhand
}
return OLED_ROTATION_270;
}
# define L_BASE 0
# define L_LOWER 2
# define L_RAISE 4
# define L_GAME 2
# define L_LOWER 4
# define L_RAISE 6
# define L_ADJUST 8
void oled_render_layer_state(void) {
@ -42,18 +43,21 @@ void oled_render_layer_state(void) {
case L_BASE:
oled_write_ln_P(PSTR("Main"), false);
break;
case L_GAME:
oled_write_ln_P(PSTR("Game"), false);
break;
case L_LOWER:
oled_write_ln_P(PSTR("Bot"), false);
break;
case L_RAISE:
oled_write_ln_P(PSTR("Top"), false);
break;
case L_ADJUST:
case L_ADJUST | L_LOWER:
case L_ADJUST | L_RAISE:
case L_ADJUST | L_LOWER | L_RAISE:
oled_write_ln_P(PSTR("Comb"), false);
break;
// case L_ADJUST:
// case L_ADJUST | L_LOWER:
// case L_ADJUST | L_RAISE:
// case L_ADJUST | L_LOWER | L_RAISE:
// oled_write_ln_P(PSTR("Comb"), false);
// break;
}
}
@ -122,7 +126,7 @@ void render_bootmagic_status(void) {
}
bool oled_task_user(void) {
if (is_master) {
if (is_keyboard_master()) {
oled_render_layer_state();
oled_render_keylog();
render_bootmagic_status();

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@ -40,4 +40,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
enum layers { _MAIN, _LOWER, _UPPER, _ADJUST };
enum layers { _MAIN, _GAMING, _LOWER, _UPPER, _ADJUST };

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@ -85,7 +85,7 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L2_________________ MU_TOG , TG(_GAMING), AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
#define _________________ADJUST_R2_________________ RESET, CG_TOGG, _______, _______, _______