add example keymap
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@ -10,7 +10,7 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
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Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
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Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
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For example, you could write in your `keymap.c`:
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Here is an example `keymap.c` for a two-key keyboard:
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```c
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```c
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enum custom_keycodes {
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enum custom_keycodes {
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@ -21,21 +21,26 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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if (record->event.pressed) {
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switch(keycode) {
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switch(keycode) {
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case MY_CUSTOM_MACRO:
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case MY_CUSTOM_MACRO:
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SEND_STRING("QMK is the best thing ever!");
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SEND_STRING("QMK is the best thing ever!"); // this is our macro!
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return false; break;
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return false; break;
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}
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}
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}
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}
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return true;
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return true;
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};
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};
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```
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To activate this macro, assign the keycode `MY_CUSTOM_MACRO` to one of your keys in your keymap.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = {
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{MY_CUSTOM_MACRO, KC_ESC}
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}
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};
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```
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What happens here is this:
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What happens here is this:
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We first define a new custom keycode in the range not occupied by any other keycodes.
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We first define a new custom keycode in the range not occupied by any other keycodes.
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Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
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Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
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If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
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If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
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We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
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We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
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Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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You might want to add more than one macro.
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You might want to add more than one macro.
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You can do that by adding another keycode and adding another case to the switch statement, like so:
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You can do that by adding another keycode and adding another case to the switch statement, like so:
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@ -59,6 +64,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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return true;
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return true;
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = {
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{MY_CUSTOM_MACRO, MY_OTHER_MACRO}
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}
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};
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```
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```
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### TAP, DOWN and UP
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### TAP, DOWN and UP
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