Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-08-13 20:13:03 +00:00
commit 7dca40f5af
5 changed files with 623 additions and 0 deletions

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/* Copyright 2021 deadolus 2022 p4yne
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// place overrides here
#pragma once
#define LSPO_KEYS KC_LSFT, KC_LSFT, KC_8
#define RSPC_KEYS KC_RSFT, KC_LSFT, KC_9
#define LAPO_KEYS KC_LALT, KC_RALT, KC_QUOT
#define RAPC_KEYS KC_RALT, KC_RALT, KC_NUHS
#define LEADER_TIMEOUT 1000
#define LEADER_PER_KEY_TIMING 250
// control underglow
// i.e. switch it off
//#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
//#define RGBLIGHT_DEFAULT_HUE 0
//#define RGBLIGHT_DEFAULT_SAT UINT8_MAX
//#define RGBLIGHT_DEFAULT_SAT 0
//#define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL
//#define RGBLIGHT_DEFAULT_VAL 0
//#define RGBLIGHT_DEFAULT_SPD 0

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/* Copyright 2019 ash0x0 2021 peepeetee, deadolus 2022 p4yne
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "print.h"
#include <string.h>
// HID has not yet been implemented for this keyboard
// #include "raw_hid.h"
#define MILLISECONDS_IN_SECOND 1000
// Custom HSV values
#define C_HSV_WINERED 0, 255, 85
#define C_HSV_DARKGOLD 36, 255, 85
#define C_HSV_DARKBLUE 170, 255, 85
// Default color HSV Values (for inspiration)
// #define HSV_AZURE 132, 102, 255
// #define HSV_BLACK 0, 0, 0
// #define HSV_BLUE 170, 255, 255
// #define HSV_CHARTREUSE 64, 255, 255
// #define HSV_CORAL 11, 176, 255
// #define HSV_CYAN 128, 255, 255
// #define HSV_GOLD 36, 255, 255
// #define HSV_GOLDENROD 30, 218, 218
// #define HSV_GREEN 85, 255, 255
// #define HSV_MAGENTA 213, 255, 255
// #define HSV_ORANGE 28, 255, 255
// #define HSV_PINK 234, 128, 255
// #define HSV_PURPLE 191, 255, 255
// #define HSV_RED 0, 255, 255
// #define HSV_SPRINGGREEN 106, 255, 255
// #define HSV_TEAL 128, 255, 128
// #define HSV_TURQUOISE 123, 90, 112
// #define HSV_WHITE 0, 0, 255
// #define HSV_YELLOW 43, 255, 255
// #define HSV_OFF HSV_BLACK
//========================================================== CONFIGURABLE DEFAULTS ==========================================================
#define RGB_DEFAULT_TIME_OUT 30
#define RGB_FAST_MODE_TIME_OUT 3
#define RGB_TIME_OUT_MAX 600
#define RGB_TIME_OUT_MIN 10
#define RGB_TIME_OUT_STEP 10
bool disable_layer_color;
uint8_t dfa_state; //state for my language switching DFA
bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
bool rgb_time_out_fast_mode_enabled; // Enable flag for RGB timeout fast mode
bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
uint16_t rgb_time_out_saved_seconds; // The saved user config for RGB timeout period
led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.

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/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "custom_keymap.h"
#include "sendstring_german.h"
#ifdef TAP_DANCE_ENABLE
enum {
TD_HOME_END,
};
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once for home, twice for end
[TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
};
#endif
// Custom layer types
enum layertypes {
LYR_SOLID, // fullsize coloring
LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
LYR_BLACK // only used key in layer color
};
// Defines names for use in layer keycodes and the keymap
enum layers {
_LVL0_,
_LVL1_,
_LVL2_,
_LVL3_,
_LVL4_,
_LVL5_,
_LVL6_,
_LVL7_
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* ` 1 2 3 4 5 6 7 8 9 0 - = BackspHom
*
* Tab Q W E R T Y U I O P [ ] PgU
* Ent
* Caps A S D F G H J K L ; ' # PgD
*
* Shft \ Z X C V B N M , . / Shift End
*
* CtrlGUI Alt AltCtrl
*
*/
#ifdef TAP_DANCE_ENABLE
/* 0: ISO qwertz, SPACECADET and TAPDANCE */
/* [_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
*/
/* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
[_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
#else
/* 0: ISO qwertz, SPACECADET but no TAPDANCE */
[_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP,
KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
#endif
/* 1: Function key, multimedia control, layer switching board and LEADER */
[_LVL1_] = LAYOUT_65_iso_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END),
S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE),
QK_BOOT, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD,
_______, _______, _______, KC_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
),
/* 2: Mouse layer and virtual/multiple desktop navigation */
[_LVL2_] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______,
_______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E),
_______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
),
#ifdef DYNAMIC_MACRO_ENABLE
/* 3: Dynamic macro, NUMPAD and settings */
[_LVL3_] = LAYOUT_65_iso_blocker(
_______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
_______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
),
#else
/* 3: NUMPAD and settings */
[_LVL3_] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
_______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
),
#endif
/* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
[_LVL4_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
/* 5: ISO qwerty DE 2 US Base Layer */
[_LVL5_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP,
MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
/* 6: ISO qwerty DE 2 US Shifted Layer */
[_LVL6_] = LAYOUT_65_iso_blocker(
_______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______,
_______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END,
KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______,
KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______,
_______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______
),
/* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
#ifdef TAP_DANCE_ENABLE
/* 7: ISO DE qwertz, SPACECADET and TAPDANCE */
[_LVL7_] = LAYOUT_65_iso_blocker(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
#else
/* 7: ISO qwertz, SPACECADET but no TAPDANCE */
[_LVL7_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
#endif
/*template
[_UL] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
*/
};
// layer color and type
const uint8_t PROGMEM ledmap[][4] = {
// LEDs off on Layer 0
//[_LVL0_] = {{0, 0, 0}, LYR_SOLID},
[_LVL0_] = {C_HSV_WINERED, LYR_SOLID},
[_LVL1_] = {HSV_RED, LYR_TRANS},
[_LVL2_] = {HSV_MAGENTA, LYR_BLACK},
[_LVL3_] = {HSV_PURPLE, LYR_BLACK},
[_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID},
[_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID},
[_LVL6_] = {HSV_BLUE, LYR_TRANS},
[_LVL7_] = {C_HSV_WINERED, LYR_SOLID}
};
void keyboard_post_init_user(void) {
// Call the post init code.
#ifdef CONSOLE_ENABLE
debug_enable=true;
debug_matrix=true;
#endif
//rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
//rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
//rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
//rgb_matrix_sethsv(HSV_OFF);
//rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
//rgb_matrix_sethsv_noeeprom(HSV_OFF);
//rgb_matrix_set_color_all(RGB_BLACK);
rgb_matrix_enable();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef CONSOLE_ENABLE
// useful for getting matrix right
uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %u, time: %u, interrupt: %u, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
#endif
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(RGB_BLACK);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(RGB_BLACK);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
default:
return true; // Process all other keycodes normally
}
}
void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
}
void set_led_color_by_layer(int layer, int ledkey){
set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
pgm_read_byte(&ledmap[layer][1]),
pgm_read_byte(&ledmap[layer][2]));
}
void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
if (rgb_matrix_get_flags() != LED_FLAG_ALL){
if ( key == KC_TRNS ) {
if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
// this key is transparent and the layer below does something
// - light it up in (lower) layer-1 specific color
set_led_color_by_layer(layer-1, ledkey);
}
if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
// this key is transparent but the lower layer is not intended
// to be used, it still works but not intended; type BLACK
set_led_color_by_hsv(ledkey, HSV_BLACK);
}
} else {
// this key does something - light it up in layer specific color
// regular key and SOLID or BLACK as layer type
set_led_color_by_layer(layer, ledkey);
}
}
}
void set_caps_lock(int layer) {
int caps_lock_led = 30;
led_t host_leds = host_keyboard_led_state();
if (host_leds.caps_lock) {
set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
} else {
// if capslock is not pressed don't clear it,
// it might be used for displaying led pattern
if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
// or to keep the correct lighting on for the layer that use all keys
// on all other layers turn the led off, so only switch it of when
// layer is BLACK
if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
}
}
}
}
void set_layer_color(int layer) {
// key specific lighting
int ledkey=0;
for (int keyindex=0; keyindex<MATRIX_COLS*MATRIX_ROWS;keyindex++) {
uint8_t row = keyindex/MATRIX_COLS;
uint8_t col = (keyindex-(keyindex/MATRIX_COLS)*MATRIX_COLS);
uint16_t key=pgm_read_word(&keymaps[layer][row][col]);
// continue if this is not a valid key
if (key==KC_NO) { continue; }
// handle layer specific coloring
set_ledkey_by_layer_type(layer, ledkey, key);
/* === below this function add custom overriding ledkey lighting === */
// gaming layer with highlighted keys
//if (IS_LAYER_ON(_LVL4_)) {
if (layer == _LVL4_) {
if((key==KC_W) || (key==KC_A) || (key==KC_S) || (key==KC_D)) {
set_led_color_by_hsv(ledkey, HSV_GOLD);
}
if((key==KC_R) || (key==KC_SPC) || (key==KC_LSFT) || (key==KC_LCTL)) {
set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
}
}
// color testing layer
/*if (layer == _LVL7_) {
switch (ledkey) {
case 16: {
set_led_color_by_hsv(ledkey, HSV_AZURE);
}
break;
case 17: {
set_led_color_by_hsv(ledkey, HSV_BLUE);
}
break;
case 18: {
set_led_color_by_hsv(ledkey, HSV_CHARTREUSE);
}
break;
case 19: {
set_led_color_by_hsv(ledkey, HSV_CORAL);
}
break;
case 20: {
set_led_color_by_hsv(ledkey, HSV_CYAN);
}
break;
case 21: {
set_led_color_by_hsv(ledkey, HSV_GOLD);
}
break;
case 22: {
set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
}
break;
case 23: {
set_led_color_by_hsv(ledkey, HSV_MAGENTA);
}
break;
case 24: {
set_led_color_by_hsv(ledkey, HSV_ORANGE);
}
break;
case 25: {
set_led_color_by_hsv(ledkey, HSV_PINK);
}
break;
case 26: {
set_led_color_by_hsv(ledkey, HSV_RED);
}
break;
case 27: {
set_led_color_by_hsv(ledkey, HSV_SPRINGGREEN);
}
break;
case 32: {
set_led_color_by_hsv(ledkey, HSV_MAGENTA);
}
break;
case 33: {
set_led_color_by_hsv(ledkey, HSV_TEAL);
}
break;
case 34: {
set_led_color_by_hsv(ledkey, HSV_TURQUOISE);
}
break;
case 35: {
set_led_color_by_hsv(ledkey, HSV_WHITE);
}
break;
case 36: {
set_led_color_by_hsv(ledkey, HSV_YELLOW);
}
break;
case 37: {
set_led_color_by_hsv(ledkey, HSV_PURPLE);
}
break;
case 38: {
set_led_color_by_hsv(ledkey, HSV_GREEN);
}
break;
default: {
}
break;
}
}*/
ledkey++;
}
// non key specific lighting instead led flag based
if (layer == _LVL7_){
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
set_led_color_by_hsv(i, C_HSV_DARKGOLD);
}
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
set_led_color_by_hsv(i, HSV_BLACK);
}
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
set_led_color_by_layer(layer, i);
}
}
}
return;
}
void rgb_matrix_indicators_user(void) {
int layer = get_highest_layer(layer_state);
set_layer_color(layer);
set_caps_lock(layer);
}
#ifdef LEADER_ENABLE
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_F) {
// Anything you can do in a macro.
SEND_STRING("QMK is awesome.");
}
SEQ_TWO_KEYS(KC_D, KC_D) {
SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
}
SEQ_TWO_KEYS(KC_S, KC_S) {
SEND_STRING(SS_LCTL("v"));
}
SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
SEND_STRING("https://start.duckduckgo.com\n");
}
}
}
#endif

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# p4yne's keymap for the bm65iso
* Eight layers (DE, LYR_SW_MEDIA, MOUSE_DSKTP_NAV, DYN_MACRO_NUMPAD_LEADER, GAMING, US, US_SHIFTED, DE_FLAG_LIGHTNING)
* Different color for each layer (DRK_RED, RED, MAGENTA, PURPLE, DRK_GOLD, DRK_BLUE, BLUE, DRK_RED)
* Keys with something else defined than KC_TRNS are lit up in the layer color, so you easily can see which keys have some function defined
* Custom layer types for KC_TRNS keys to let lower layer shine through, or stay black/off
* Custom lighting based on layer, key and led flag
* Caps-Lock lights up when active
* Some leader shortcuts defined - nothing useful yet
* Some space cadet keys defined for easier insertion of () and {}
* Bootmagic lite enabled via default settings so you can plug in the keyboard while holding esc to land in bootloader mode
* Manages all this and still fits in to the program memory
Make example for this keyboard (after setting up your build environment):
make kprepublic/bm65hsrgb_iso:p4yne
Flashing example for this keyboard:
make kprepublic/bm65hsrgb_iso:p4yne:flash
Keyboard Maintainer: **[p4yne](https://github.com/p4yne)**

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#Features
TAP_DANCE_ENABLE = yes
SPACE_CADET_ENABLE = yes
MAGIC_ENABLE = yes
EXTRAKEY_ENABLE = yes
MOUSEKEY_ENABLE = yes
LEADER_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes
#Disabled Features
#COMBO_ENABLE = no
# Combo Key Grave and Escape
#GRAVE_ESC_ENABLE = no
# no unicode support
#UNICODE_ENABLE = no
#Debugging
#COMMAND_ENABLE = no
#CONSOLE_ENABLE = yes