New RGB Animations - 4 "Starlight" Animation Variations (#22212)
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@ -656,6 +656,10 @@ enum rgb_matrix_effects {
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RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
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RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
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RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
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RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
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RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
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RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
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RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
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RGB_MATRIX_EFFECT_MAX
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};
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```
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@ -695,6 +699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
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|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
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|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
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|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
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|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
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|Framebuffer Defines |Description |
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|------------------------------------------------------|----------------------------------------------|
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@ -39,3 +39,7 @@
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#include "solid_reactive_nexus.h"
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#include "splash_anim.h"
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#include "solid_splash_anim.h"
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#include "starlight_anim.h"
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#include "starlight_dual_sat_anim.h"
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#include "starlight_dual_hue_anim.h"
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#include "riverflow_anim.h"
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quantum/rgb_matrix/animations/riverflow_anim.h
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quantum/rgb_matrix/animations/riverflow_anim.h
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@ -0,0 +1,22 @@
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#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
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RGB_MATRIX_EFFECT(RIVERFLOW)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// inspired by @PleasureTek's Massdrop Alt LED animation
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bool RIVERFLOW(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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HSV hsv = rgb_matrix_config.hsv;
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uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_RIVERFLOW
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quantum/rgb_matrix/animations/starlight_anim.h
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quantum/rgb_matrix/animations/starlight_anim.h
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@ -0,0 +1,30 @@
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT
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RGB_MATRIX_EFFECT(STARLIGHT)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT
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quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
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quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_hue_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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hsv.h = hsv.h + (rand() % (30 + 1 - -30) + -30);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_dual_hue_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_dual_hue_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
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quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_sat_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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hsv.s = hsv.s + (rand() % (30 + 1 - -30) + -30);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_dual_sat_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_dual_sat_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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