typing_heatmap: Add macro to configure increase steps (#20300)
Co-authored-by: Joel Challis <git@zvecr.com>
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2 changed files with 13 additions and 2 deletions
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@ -690,6 +690,14 @@ Remove the spread effect entirely.
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#define RGB_MATRIX_TYPING_HEATMAP_SLIM
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```
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It's also possible to adjust the tempo of *heating up*. It's defined as the number of shades that are
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increased on the [HSV scale](https://en.wikipedia.org/wiki/HSL_and_HSV). Decreasing this value increases
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the number of keystrokes needed to fully heat up the key.
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```c
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#define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
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```
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### RGB Matrix Effect Solid Reactive :id=rgb-matrix-effect-solid-reactive
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Solid reactive effects will pulse RGB light on key presses with user configurable hues. To enable gradient mode that will automatically change reactive color, add the following define:
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@ -1,6 +1,9 @@
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
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RGB_MATRIX_EFFECT(TYPING_HEATMAP)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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# ifndef RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP
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# define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
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# endif
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# ifndef RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
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# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
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@ -16,7 +19,7 @@ RGB_MATRIX_EFFECT(TYPING_HEATMAP)
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void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
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# ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
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// Limit effect to pressed keys
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
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# else
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if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
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return;
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@ -27,7 +30,7 @@ void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
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continue;
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}
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if (i_row == row && i_col == col) {
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
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g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
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} else {
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# define LED_DISTANCE(led_a, led_b) sqrt16(((int16_t)(led_a.x - led_b.x) * (int16_t)(led_a.x - led_b.x)) + ((int16_t)(led_a.y - led_b.y) * (int16_t)(led_a.y - led_b.y)))
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uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);
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