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# Quantum Mechanical Keyboard Firmware
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You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) ([view differences](Differences-from-TMK)) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
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You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](Differences-from-TMK)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
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# Getting started
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Before you are able to compile, you'll need to install an environment for AVR development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
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Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
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* [Build Environment Setup](Build-Environment-Setup)
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* [QMK Overview](QMK-Overview)
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# Configuring QMK Firmware
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The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](Keycodes), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](Key-Functions) page.
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The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](Keycodes), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](Key-Functions) page.
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For more details of the `keymaps` array, see [Keymap Overview](Keymap) page.
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@ -29,22 +29,24 @@ Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a co
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## Temporarily setting the default layer
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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## Macro shortcuts: Send a whole string when pressing just one key
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How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](Macros) page to read up on all aspects of Simple and Dynamic Macros.
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## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
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Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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#include <keymap_colemak.h>
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```
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#include <keymap_colemak.h>
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```
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If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
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* `CM_*` for all of the Colemak-equivalent characters
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* `DV_*` for all of the Dvorak-equivalent characters
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* `CM_*` for all of the Colemak-equivalent characters
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* `DV_*` for all of the Dvorak-equivalent characters
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These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
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@ -54,69 +56,75 @@ To give an example, if you're using software-implemented Colemak, and want to ge
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In order to enable backlight breathing, the following line must be added to your config.h file.
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#define BACKLIGHT_BREATHING
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```
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#define BACKLIGHT_BREATHING
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```
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The following function calls are used to control the breathing effect.
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* ```breathing_enable()``` - Enable the free-running breathing effect.
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* ```breathing_disable()``` - Disable the free-running breathing effect immediately.
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* ```breathing_self_disable()``` - Disable the free-running breathing effect after the current effect ends.
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* ```breathing_toggle()``` - Toggle the free-running breathing effect.
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* ```breathing_defaults()``` - Reset the speed and brightness settings of the breathing effect.
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* `breathing_enable()` - Enable the free-running breathing effect.
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* `breathing_disable()` - Disable the free-running breathing effect immediately.
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* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
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* `breathing_toggle()` - Toggle the free-running breathing effect.
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* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
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The following function calls are used to control the maximum brightness of the breathing effect.
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* ```breathing_intensity_set(value)``` - Set the brightness of the breathing effect when it is at its max value.
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* ```breathing_intensity_default()``` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
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* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
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* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
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The following function calls are used to control the cycling speed of the breathing effect.
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* ```breathing_speed_set(value)``` - Set the speed of the breathing effect - how fast it cycles.
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* ```breathing_speed_inc(value)``` - Increase the speed of the breathing effect by a fixed value.
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* ```breathing_speed_dec(value)``` - Decrease the speed of the breathing effect by a fixed value.
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* ```breathing_speed_default()``` - Reset the speed of the breathing effect to the default value.
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* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
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* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
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* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
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* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
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The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
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case MACRO_FUNCTION:
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if (record->event.pressed)
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{
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breathing_speed_set(3);
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breathing_enable();
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layer_on(LAYER_FUNCTION);
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}
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else
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{
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breathing_speed_set(1);
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breathing_self_disable();
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layer_off(LAYER_FUNCTION);
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}
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break;
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```
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case MACRO_FUNCTION:
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if (record->event.pressed)
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{
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breathing_speed_set(3);
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breathing_enable();
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layer_on(LAYER_FUNCTION);
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}
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else
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{
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breathing_speed_set(1);
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breathing_self_disable();
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layer_off(LAYER_FUNCTION);
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}
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break;
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```
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The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
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case MACRO_RAISED:
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if (record->event.pressed)
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{
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layer_on(LAYER_RAISED);
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breathing_speed_set(2);
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breathing_pulse();
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update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
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}
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else
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{
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layer_off(LAYER_RAISED);
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update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
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}
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break;
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```
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case MACRO_RAISED:
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if (record->event.pressed)
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{
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layer_on(LAYER_RAISED);
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breathing_speed_set(2);
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breathing_pulse();
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update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
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}
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else
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{
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layer_off(LAYER_RAISED);
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update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
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}
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break;
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```
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## Other firmware shortcut keycodes
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* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
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* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
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* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\)
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* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things
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* `BL_ON` - turns the backlight on
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* `BL_OFF` - turns the backlight off
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* `BL_<n>` - sets the backlight to level *n*
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* `BL_<n>` - sets the backlight to level _n_
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* `BL_INC` - increments the backlight level by one
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* `BL_DEC` - decrements the backlight level by one
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* `BL_TOGG` - toggles the backlight
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## `void led_set_*(uint8_t usb_led)`
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This gets called whenever there is a state change on your host LEDs (eg caps lock, scroll lock, etc). The LEDs are defined as:
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This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as:
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```
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#define USB_LED_NUM_LOCK 0
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```
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and can be tested against the `usb_led` with a conditional like `if (usb_led & (1<<USB_LED_CAPS_LOCK))` - if this is true, you can turn your LED on, otherwise turn it off.
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