Implement game mode layer for dcompact on planck (#9402)

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Dan 2020-06-17 21:53:36 -04:00 committed by GitHub
parent 8018f4db2d
commit 39ff121d73
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 101 additions and 4 deletions

View file

@ -34,6 +34,9 @@ enum planck_layers {
_RAISE,
_FUNC,
_PLOVER,
_GAME,
_LNUM,
_LFUN,
_ADJUST,
_MOUSE
};
@ -41,12 +44,16 @@ enum planck_layers {
enum planck_keycodes {
BASE = SAFE_RANGE,
PLOVER,
GAME,
LNUM,
LFUN,
LOWER,
RAISE,
FUNC,
MOUSE,
ADJUST,
EXT_PLV
EXT_PLV,
EXT_GM
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -59,14 +66,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |Del/Sf| : ; | Q | J | K | X | B | M | W | V | Z | Bspc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl |Plover| GUI | Alt |Lower |Shift |Space |Raise | Alt | GUI | Fn |Enter |
* | Ctrl | Game | GUI | Alt |Lower |Shift |Space |Raise | Alt | GUI | Fn |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT_planck_grid(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
DEL_SHF, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSPC,
KC_LCTL, PLOVER, KC_LGUI, KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT
KC_LCTL, GAME, KC_LGUI, KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT
),
/* Lower
@ -123,6 +130,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
),
/* Game
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | H | Z | I | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Shift | A | S | D | U | X | P | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Ctrl | F | G | R | M | C | O | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | ~ | Alt |Space |Shift | LNUM | LFUN | | | | | Exit |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_H, KC_Z, KC_I, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LSFT, KC_A, KC_S, KC_D, KC_U, KC_X, KC_P, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_F, KC_G, KC_R, KC_M, KC_C, KC_O, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_ESC, KC_TILD, KC_LALT, KC_SPC, KC_LSFT, LNUM, LFUN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EXT_GM
),
/* LNum
* ,-----------------------------------------------------------------------------------.
* | Tab | 1 | 2 | 3 | 4 | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Shift | 5 | 6 | 7 | 8 | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Ctrl | 9 | 10 | , | . | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | | Alt |Space |Shift | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LNUM] = LAYOUT_planck_grid(
_______, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_5, KC_6, KC_7, KC_8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_9, KC_0, KC_COMM, KC_DOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
/* LFun
* ,-----------------------------------------------------------------------------------.
* | Tab | F1 | F2 | F3 | F4 | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Shift | F5 | F6 | F7 | F8 | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Ctrl | F9 | F10 | F11 | F12 | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | | Alt |Space |Shift | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LFUN] = LAYOUT_planck_grid(
_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
/* Mouse (Not Reachable on Planck)
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
@ -234,6 +296,41 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case GAME:
if (!record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_on(_GAME);
}
return false;
break;
case EXT_GM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_GAME);
}
return false;
break;
case LNUM:
if (record->event.pressed) {
layer_on(_LNUM);
} else {
layer_off(_LNUM);
}
return false;
break;
case LFUN:
if (record->event.pressed) {
layer_on(_LFUN);
} else {
layer_off(_LFUN);
}
return false;
break;
case MOUSE:
if (record->event.pressed) {
layer_on(_MOUSE);

View file

@ -1,6 +1,6 @@
# DCompact Layout
**Dvorak, Layered, Mouse-Enabled, Compact -- now with Plover~**
**Dvorak, Layered, Mouse-Enabled, Compact -- now with Game Mode~**
_See [the layout source](keymap.c) for the actual layout_