Implement game mode layer for dcompact on planck (#9402)
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8018f4db2d
commit
39ff121d73
2 changed files with 101 additions and 4 deletions
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@ -34,6 +34,9 @@ enum planck_layers {
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_RAISE,
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_FUNC,
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_PLOVER,
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_GAME,
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_LNUM,
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_LFUN,
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_ADJUST,
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_MOUSE
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};
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@ -41,12 +44,16 @@ enum planck_layers {
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enum planck_keycodes {
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BASE = SAFE_RANGE,
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PLOVER,
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GAME,
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LNUM,
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LFUN,
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LOWER,
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RAISE,
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FUNC,
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MOUSE,
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ADJUST,
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EXT_PLV
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EXT_PLV,
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EXT_GM
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -59,14 +66,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |Del/Sf| : ; | Q | J | K | X | B | M | W | V | Z | Bspc |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl |Plover| GUI | Alt |Lower |Shift |Space |Raise | Alt | GUI | Fn |Enter |
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* | Ctrl | Game | GUI | Alt |Lower |Shift |Space |Raise | Alt | GUI | Fn |Enter |
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* `-----------------------------------------------------------------------------------'
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*/
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[_BASE] = LAYOUT_planck_grid(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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DEL_SHF, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSPC,
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KC_LCTL, PLOVER, KC_LGUI, KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT
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KC_LCTL, GAME, KC_LGUI, KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT
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),
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/* Lower
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@ -123,6 +130,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | H | Z | I | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Shift | A | S | D | U | X | P | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Ctrl | F | G | R | M | C | O | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | ~ | Alt |Space |Shift | LNUM | LFUN | | | | | Exit |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_planck_grid(
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KC_TAB, KC_Q, KC_W, KC_E, KC_H, KC_Z, KC_I, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LSFT, KC_A, KC_S, KC_D, KC_U, KC_X, KC_P, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_F, KC_G, KC_R, KC_M, KC_C, KC_O, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_ESC, KC_TILD, KC_LALT, KC_SPC, KC_LSFT, LNUM, LFUN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EXT_GM
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),
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/* LNum
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* ,-----------------------------------------------------------------------------------.
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* | Tab | 1 | 2 | 3 | 4 | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Shift | 5 | 6 | 7 | 8 | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Ctrl | 9 | 10 | , | . | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | | Alt |Space |Shift | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LNUM] = LAYOUT_planck_grid(
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_______, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_5, KC_6, KC_7, KC_8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_9, KC_0, KC_COMM, KC_DOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/* LFun
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* ,-----------------------------------------------------------------------------------.
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* | Tab | F1 | F2 | F3 | F4 | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Shift | F5 | F6 | F7 | F8 | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Ctrl | F9 | F10 | F11 | F12 | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | | Alt |Space |Shift | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LFUN] = LAYOUT_planck_grid(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/* Mouse (Not Reachable on Planck)
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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@ -234,6 +296,41 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case GAME:
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if (!record->event.pressed) {
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_SONG(plover_song);
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#endif
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layer_on(_GAME);
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}
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return false;
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break;
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case EXT_GM:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_gb_song);
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#endif
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layer_off(_GAME);
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}
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return false;
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break;
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case LNUM:
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if (record->event.pressed) {
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layer_on(_LNUM);
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} else {
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layer_off(_LNUM);
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}
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return false;
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break;
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case LFUN:
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if (record->event.pressed) {
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layer_on(_LFUN);
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} else {
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layer_off(_LFUN);
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}
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return false;
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break;
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case MOUSE:
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if (record->event.pressed) {
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layer_on(_MOUSE);
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@ -1,6 +1,6 @@
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# DCompact Layout
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**Dvorak, Layered, Mouse-Enabled, Compact -- now with Plover~**
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**Dvorak, Layered, Mouse-Enabled, Compact -- now with Game Mode~**
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_See [the layout source](keymap.c) for the actual layout_
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