Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-06-21 02:23:27 +00:00
commit 3370e2b74d
5 changed files with 40 additions and 29 deletions

View file

@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
//Led configuration /* Define RGB */
#define RGBLIGHT_ANIMATIONS #define RGBLED_NUM 126
#define DRIVER_LED_TOTAL 126
#define RGB_DI_PIN D2 #define RGB_DI_PIN D2
#define DRIVER_LED_TOTAL 126 #ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
#define RGB_MATRIX_KEYPRESSES
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
@ -90,13 +92,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_RAIN
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // The PIXEL_FRACTAL effect does not work properly when the matrix layout is
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // different from the physical layout; it also has problems when underglow
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // LEDs are present, or when multiple LEDs are associated with the same key.
#endif #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#ifdef RGB_MATRIX_KEYPRESSES
// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
// is defined. Both of these effects currently don't work properly when the
// key matrix does not match the physical layout, so they are disabled.
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// Reactive effects; can be enabled only if at least one of
// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
@ -109,4 +118,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif #endif

View file

@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 9, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1,

View file

@ -1 +1,2 @@
VIA_ENABLE = yes VIA_ENABLE = yes
LTO_ENABLE = yes

View file

@ -19,5 +19,5 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
## Bootloader Enter the bootloader in 3 ways: ## Bootloader Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch) * **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch)
* **Physical reset button**: Briefly press the button on the back of the PCB * **Physical reset short**: Briefly short the 2 pads labelled RESET on the back of the PCB
* **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET` * **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET`