[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
parent
a2a9611f18
commit
2275b35e92
11 changed files with 377 additions and 0 deletions
145
keyboards/skeletonkbd/skeletonnumpad/config.h
Normal file
145
keyboards/skeletonkbd/skeletonnumpad/config.h
Normal file
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
Copyright 2022 SkeletonKBD
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0x736C
|
||||
#define PRODUCT_ID 0x6E70
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER SkeletonKBD
|
||||
#define PRODUCT SkeletonNumPad
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 4
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 }
|
||||
#define MATRIX_COL_PINS { D6, D7, B4, B5 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW, ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/*
|
||||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
|
||||
*/
|
||||
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
|
||||
|
||||
//#define LED_NUM_LOCK_PIN B0
|
||||
//#define LED_CAPS_LOCK_PIN B1
|
||||
//#define LED_SCROLL_LOCK_PIN B2
|
||||
//#define LED_COMPOSE_PIN B3
|
||||
//#define LED_KANA_PIN B4
|
||||
|
||||
//#define BACKLIGHT_PIN B7
|
||||
//#define BACKLIGHT_LEVELS 3
|
||||
//#define BACKLIGHT_BREATHING
|
||||
|
||||
#define RGB_DI_PIN D4
|
||||
#ifdef RGB_DI_PIN
|
||||
# define RGBLED_NUM 17
|
||||
# define RGBLIGHT_HUE_STEP 8
|
||||
# define RGBLIGHT_SAT_STEP 8
|
||||
# define RGBLIGHT_VAL_STEP 8
|
||||
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
|
||||
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
# define RGBLIGHT_EFFECT_BREATHING
|
||||
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
# define RGBLIGHT_EFFECT_SNAKE
|
||||
# define RGBLIGHT_EFFECT_KNIGHT
|
||||
# define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
# define RGBLIGHT_EFFECT_RGB_TEST
|
||||
# define RGBLIGHT_EFFECT_ALTERNATING
|
||||
/*== customize breathing effect ==*/
|
||||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
||||
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||
/*==== use exp() and sin() ====*/
|
||||
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||
#endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
|
||||
*/
|
||||
//#define GRAVE_ESC_CTRL_OVERRIDE
|
||||
|
||||
/*
|
||||
* Force NKRO
|
||||
*
|
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||
* makefile for this to work.)
|
||||
*
|
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||
* until the next keyboard reset.
|
||||
*
|
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||
* fully operational during normal computer usage.
|
||||
*
|
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||
* power-up.
|
||||
*
|
||||
*/
|
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
|
||||
/* Bootmagic Lite key configuration */
|
||||
//#define BOOTMAGIC_LITE_ROW 0
|
||||
//#define BOOTMAGIC_LITE_COLUMN 0
|
10
keyboards/skeletonkbd/skeletonnumpad/info.json
Normal file
10
keyboards/skeletonkbd/skeletonnumpad/info.json
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"keyboard_name": "skeletonnumpad",
|
||||
"url": "https://github.com/skeletonkbd/SkeletonNumPad",
|
||||
"maintainer": "skeletonkbd",
|
||||
"layouts": {
|
||||
"LAYOUT_numpad_5x4": {
|
||||
"layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/* Copyright 2022 SkeletonKBD
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
_L1,
|
||||
_L2,
|
||||
_L3
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_numpad_5x4(
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
[_L1] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[_L2] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[_L3] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png)
|
||||
|
||||
# The default keymap for skeletonnumpad
|
55
keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
Normal file
55
keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
Normal file
|
@ -0,0 +1,55 @@
|
|||
/* Copyright 2022 SkeletonKBD
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
_L1,
|
||||
_L2,
|
||||
_L3
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_numpad_5x4(
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
[_L1] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[_L2] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
[_L3] = LAYOUT_numpad_5x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
|
@ -0,0 +1,3 @@
|
|||
![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png)
|
||||
|
||||
# The default keymap for skeletonnumpad
|
|
@ -0,0 +1 @@
|
|||
VIA_ENABLE = yes
|
27
keyboards/skeletonkbd/skeletonnumpad/readme.md
Normal file
27
keyboards/skeletonkbd/skeletonnumpad/readme.md
Normal file
|
@ -0,0 +1,27 @@
|
|||
# SkeletonNumPad
|
||||
|
||||
![skeletonnumpad](https://i.imgur.com/nWPda21h.jpeg)
|
||||
|
||||
Simple NumPad with acrylic case.
|
||||
|
||||
- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad)
|
||||
- Hardware Supported: SkeletonNumPad
|
||||
- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make skeletonkbd/skeletonnumpad:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make skeletonkbd/skeletonnumpad:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
||||
- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
||||
- **Keycode in layout**: Press the key mapped to `RESET` if it is available
|
18
keyboards/skeletonkbd/skeletonnumpad/rules.mk
Normal file
18
keyboards/skeletonkbd/skeletonnumpad/rules.mk
Normal file
|
@ -0,0 +1,18 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
17
keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
Normal file
17
keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
Normal file
|
@ -0,0 +1,17 @@
|
|||
/* Copyright 2022 SkeletonKBD
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "skeletonnumpad.h"
|
42
keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
Normal file
42
keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
/* Copyright 2022 SkeletonKBD
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
|
||||
#define LAYOUT_numpad_5x4( \
|
||||
K00, K01, K02, K03, \
|
||||
K10, K11, K12, \
|
||||
K20, K21, K22, K13, \
|
||||
K30, K31, K32, \
|
||||
K40, K42, K33 \
|
||||
) { \
|
||||
{ K00, K01, K02, K03 }, \
|
||||
{ K10, K11, K12, K13 }, \
|
||||
{ K20, K21, K22, KC_NO },\
|
||||
{ K30, K31, K32, K33 }, \
|
||||
{ K40, KC_NO, K42, KC_NO } \
|
||||
}
|
Loading…
Reference in a new issue